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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
Minor clean up.
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@ -70,8 +70,10 @@ namespace Spine {
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foreach (ConstraintData data in skin.constraints)
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if (!constraints.Contains(data)) constraints.Add(data);
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foreach (SkinEntry entry in skin.attachments.Values)
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SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment);
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for (int i = 0, n = skin.attachments.Count; i < n; i++) {
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SkinEntry entry = skin.attachments[i];
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SetAttachment(entry.slotIndex, entry.name, entry.attachment);
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}
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}
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///<summary>Adds all attachments from the specified skin to this skin. Attachments are deep copied.</summary>
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@ -82,36 +84,37 @@ namespace Spine {
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foreach (ConstraintData data in skin.constraints)
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if (!constraints.Contains(data)) constraints.Add(data);
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foreach (SkinEntry entry in skin.attachments.Values) {
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if (entry.Attachment is MeshAttachment)
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SetAttachment(entry.SlotIndex, entry.Name,
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entry.Attachment != null ? ((MeshAttachment)entry.Attachment).NewLinkedMesh() : null);
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else
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SetAttachment(entry.SlotIndex, entry.Name, entry.Attachment != null ? entry.Attachment.Copy() : null);
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for (int i = 0, n = skin.attachments.Count; i < n; i++) {
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SkinEntry entry = skin.attachments[i];
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if (entry.attachment is MeshAttachment) {
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SetAttachment(entry.slotIndex, entry.name,
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entry.attachment != null ? ((MeshAttachment)entry.attachment).NewLinkedMesh() : null);
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} else
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SetAttachment(entry.slotIndex, entry.name, entry.attachment != null ? entry.attachment.Copy() : null);
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}
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}
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/// <summary>Returns the attachment for the specified slot index and name, or null.</summary>
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/// <returns>May be null.</returns>
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public Attachment GetAttachment (int slotIndex, string name) {
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var lookup = new SkinKey(slotIndex, name);
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SkinEntry entry;
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bool containsKey = attachments.TryGetValue(lookup, out entry);
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return containsKey ? entry.Attachment : null;
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bool containsKey = attachments.TryGetValue(new SkinKey(slotIndex, name), out entry);
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return containsKey ? entry.attachment : null;
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}
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/// <summary> Removes the attachment in the skin for the specified slot index and name, if any.</summary>
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public void RemoveAttachment (int slotIndex, string name) {
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if (slotIndex < 0) throw new ArgumentOutOfRangeException("slotIndex", "slotIndex must be >= 0");
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var lookup = new SkinKey(slotIndex, name);
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attachments.Remove(lookup);
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attachments.Remove(new SkinKey(slotIndex, name));
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}
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/// <summary>Returns all attachments in this skin for the specified slot index.</summary>
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/// <param name="slotIndex">The target slotIndex. To find the slot index, use <see cref="Spine.Skeleton.FindSlotIndex"/> or <see cref="Spine.SkeletonData.FindSlotIndex"/>
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public void GetAttachments (int slotIndex, List<SkinEntry> attachments) {
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foreach (SkinEntry entry in this.attachments.Values)
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if (entry.SlotIndex == slotIndex) attachments.Add(entry);
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for (int i = 0, n = this.attachments.Count; i < n; i++) {
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SkinEntry entry = this.attachments[i];
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if (entry.slotIndex == slotIndex) attachments.Add(entry);
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}
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}
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///<summary>Clears all attachments, bones, and constraints.</summary>
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@ -127,11 +130,12 @@ namespace Spine {
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/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
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internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
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foreach (SkinEntry entry in oldSkin.attachments.Values) {
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int slotIndex = entry.SlotIndex;
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for (int i = 0, n = oldSkin.attachments.Count; i < n; i++) {
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SkinEntry entry = oldSkin.attachments[i];
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int slotIndex = entry.slotIndex;
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Slot slot = skeleton.slots.Items[slotIndex];
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if (slot.Attachment == entry.Attachment) {
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Attachment attachment = GetAttachment(slotIndex, entry.Name);
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if (slot.Attachment == entry.attachment) {
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Attachment attachment = GetAttachment(slotIndex, entry.name);
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if (attachment != null) slot.Attachment = attachment;
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}
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}
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@ -139,9 +143,9 @@ namespace Spine {
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/// <summary>Stores an entry in the skin consisting of the slot index, name, and attachment.</summary>
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public struct SkinEntry {
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private readonly int slotIndex;
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private readonly string name;
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private readonly Attachment attachment;
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internal readonly int slotIndex;
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internal readonly string name;
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internal readonly Attachment attachment;
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public SkinEntry (int slotIndex, string name, Attachment attachment) {
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this.slotIndex = slotIndex;
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@ -169,44 +173,25 @@ namespace Spine {
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}
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}
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/// Note: not present in libgdx reference implementation.
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/// SkinKey contains slot index and name only, as a once-added SkinEntry cannot have its Attachment changed
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/// (SkinEntry is a value type as opposed to the java reference implementation) without removing and
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/// re-adding it to a dictionary, leading to problems in order and unnecessary operations.
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private struct SkinKey {
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private readonly int slotIndex;
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private readonly string name;
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internal readonly int slotIndex;
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internal readonly string name;
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public SkinKey (int slotIndex, string name) {
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this.slotIndex = slotIndex;
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this.name = name;
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}
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public int SlotIndex {
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get {
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return slotIndex;
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}
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}
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/// <summary>The name the attachment is associated with, equivalent to the skin placeholder name in the Spine editor.</summary>
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public String Name {
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get {
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return name;
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}
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}
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}
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class SkinKeyComparer : IEqualityComparer<SkinKey> {
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internal static readonly SkinKeyComparer Instance = new SkinKeyComparer();
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bool IEqualityComparer<SkinKey>.Equals (SkinKey e1, SkinKey e2) {
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if (e1.SlotIndex != e2.SlotIndex) return false;
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if (!string.Equals(e1.Name, e2.Name, StringComparison.Ordinal)) return false;
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return true;
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return e1.slotIndex == e2.slotIndex && string.Equals(e1.name, e2.name, StringComparison.Ordinal);
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}
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int IEqualityComparer<SkinKey>.GetHashCode (SkinKey e) {
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return e.Name.GetHashCode() + e.SlotIndex * 37;
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return e.name.GetHashCode() + e.slotIndex * 37;
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}
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}
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}
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