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[csharp] Port of additive blending fix, see #1322.
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@ -71,7 +71,7 @@ namespace Spine {
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protected AnimationStateData data;
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private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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// difference to libgdx reference: delegates are used for event callbacks instead of 'Array<AnimationStateListener> listeners'.
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internal void OnStart (TrackEntry entry) { if (Start != null) Start(entry); }
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internal void OnInterrupt (TrackEntry entry) { if (Interrupt != null) Interrupt(entry); }
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@ -222,7 +222,7 @@ namespace Spine {
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int timelineCount = current.animation.timelines.Count;
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var timelines = current.animation.timelines;
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var timelinesItems = timelines.Items;
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if (i == 0 && (mix == 1 || blend == MixBlend.Add)) {
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if ((i == 0 && mix == 1) || blend == MixBlend.Add) {
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for (int ii = 0; ii < timelineCount; ii++)
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timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection.In);
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} else {
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