[csharp] Port of additive blending fix, see #1322.

This commit is contained in:
badlogic 2019-04-04 14:55:20 +02:00
parent 97ff156362
commit ab9b5dc731

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@ -71,7 +71,7 @@ namespace Spine {
protected AnimationStateData data;
private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
private readonly ExposedList<Event> events = new ExposedList<Event>();
// difference to libgdx reference: delegates are used for event callbacks instead of 'Array<AnimationStateListener> listeners'.
internal void OnStart (TrackEntry entry) { if (Start != null) Start(entry); }
internal void OnInterrupt (TrackEntry entry) { if (Interrupt != null) Interrupt(entry); }
@ -222,7 +222,7 @@ namespace Spine {
int timelineCount = current.animation.timelines.Count;
var timelines = current.animation.timelines;
var timelinesItems = timelines.Items;
if (i == 0 && (mix == 1 || blend == MixBlend.Add)) {
if ((i == 0 && mix == 1) || blend == MixBlend.Add) {
for (int ii = 0; ii < timelineCount; ii++)
timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection.In);
} else {