[cpp] 4.3 porting WIP

This commit is contained in:
Mario Zechner 2025-07-04 22:37:58 +02:00
parent 80bf16785f
commit ac2046c1a5
3 changed files with 6 additions and 5 deletions

View File

@ -33,7 +33,7 @@
#include <spine/BoneTimeline.h>
namespace spine {
/// Changes a bone's local shear X and Y.
/// Changes a bone's local BoneLocal::getShearX() and BoneLocal::getShearY().
class SP_API ShearTimeline : public BoneTimeline2 {
friend class SkeletonBinary;
@ -49,7 +49,7 @@ namespace spine {
MixDirection direction) override;
};
/// Changes a bone's local shear X.
/// Changes a bone's local BoneLocal::getShearX().
class SP_API ShearXTimeline : public BoneTimeline1 {
friend class SkeletonBinary;
@ -65,7 +65,7 @@ namespace spine {
MixDirection direction) override;
};
/// Changes a bone's local shear Y.
/// Changes a bone's local BoneLocal::getShearY().
class SP_API ShearYTimeline : public BoneTimeline1 {
friend class SkeletonBinary;

View File

@ -47,7 +47,7 @@ namespace spine {
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose);
MixDirection direction, bool appliedPose) override;
};
}

View File

@ -33,6 +33,7 @@
#include <spine/ConstraintTimeline1.h>
namespace spine {
/// Changes a slider's SliderPose::getTime().
class SP_API SliderTimeline : public ConstraintTimeline1 {
friend class SkeletonBinary;
friend class SkeletonJson;
@ -46,7 +47,7 @@ namespace spine {
virtual void
apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose);
MixDirection direction, bool appliedPose) override;
};
}