mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-16 20:11:47 +08:00
Merge branch '3.8' into 4.0-beta
This commit is contained in:
commit
ac23599638
@ -240,7 +240,8 @@
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* Removed dependency on `RHI`, `RenderCore`, and `ShaderCore`.
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* Re-importing atlases and their textures now works consistently in all situations.
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* Added mix-and-match example to demonstrate the new Skin API.
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* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime
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* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime.
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* Added `InitialSkin` property to `USpineWidget`. This allows previewing different skins in the UMG Designer. Initial skins can still be overridden via blueprint events such as `On Initialized`.
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## C# ##
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* **Breaking changes**
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@ -281,8 +281,16 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
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}
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/* Skins. */
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for (size_t i = 0, n = (size_t)readVarint(input, true); i < n; ++i)
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skeletonData->_skins.add(readSkin(input, false, skeletonData, nonessential));
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for (size_t i = 0, n = (size_t)readVarint(input, true); i < n; ++i) {
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Skin* skin = readSkin(input, false, skeletonData, nonessential);
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if (skin)
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skeletonData->_skins.add(skin);
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else {
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delete input;
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delete skeletonData;
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return NULL;
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}
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}
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/* Linked meshes. */
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for (int i = 0, n = _linkedMeshes.size(); i < n; ++i) {
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@ -470,7 +478,12 @@ Skin *SkeletonBinary::readSkin(DataInput *input, bool defaultSkin, SkeletonData
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for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
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String name(readStringRef(input, skeletonData));
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Attachment *attachment = readAttachment(input, skin, slotIndex, name, skeletonData, nonessential);
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if (attachment) skin->setAttachment(slotIndex, String(name), attachment);
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if (attachment)
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skin->setAttachment(slotIndex, String(name), attachment);
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else {
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delete skin;
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return nullptr;
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}
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}
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}
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return skin;
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@ -488,6 +501,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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String path(readStringRef(input, skeletonData));
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if (path.isEmpty()) path = name;
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RegionAttachment *region = _attachmentLoader->newRegionAttachment(*skin, String(name), String(path));
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if (!region) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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region->_path = path;
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region->_rotation = readFloat(input);
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region->_x = readFloat(input) * _scale;
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@ -504,6 +521,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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case AttachmentType_Boundingbox: {
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int vertexCount = readVarint(input, true);
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BoundingBoxAttachment *box = _attachmentLoader->newBoundingBoxAttachment(*skin, String(name));
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if (!box) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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readVertices(input, static_cast<VertexAttachment *>(box), vertexCount);
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if (nonessential) {
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/* Skip color. */
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@ -519,6 +540,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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if (path.isEmpty()) path = name;
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mesh = _attachmentLoader->newMeshAttachment(*skin, String(name), String(path));
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if (!mesh) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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mesh->_path = path;
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readColor(input, mesh->getColor());
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vertexCount = readVarint(input, true);
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@ -543,6 +568,10 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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if (path.isEmpty()) path = name;
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MeshAttachment *mesh = _attachmentLoader->newMeshAttachment(*skin, String(name), String(path));
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if (!mesh) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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mesh->_path = path;
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readColor(input, mesh->getColor());
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String skinName(readStringRef(input, skeletonData));
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@ -559,7 +588,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return mesh;
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}
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case AttachmentType_Path: {
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PathAttachment *path = _attachmentLoader->newPathAttachment(*skin, String(name));
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PathAttachment* path = _attachmentLoader->newPathAttachment(*skin, String(name));
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if (!path) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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path->_closed = readBoolean(input);
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path->_constantSpeed = readBoolean(input);
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int vertexCount = readVarint(input, true);
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@ -577,7 +610,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return path;
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}
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case AttachmentType_Point: {
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PointAttachment *point = _attachmentLoader->newPointAttachment(*skin, String(name));
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PointAttachment* point = _attachmentLoader->newPointAttachment(*skin, String(name));
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if (!point) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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point->_rotation = readFloat(input);
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point->_x = readFloat(input) * _scale;
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point->_y = readFloat(input) * _scale;
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@ -592,7 +629,11 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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case AttachmentType_Clipping: {
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int endSlotIndex = readVarint(input, true);
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int vertexCount = readVarint(input, true);
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ClippingAttachment *clip = _attachmentLoader->newClippingAttachment(*skin, name);
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ClippingAttachment* clip = _attachmentLoader->newClippingAttachment(*skin, name);
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if (!clip) {
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setError("Error reading attachment: ", name.buffer());
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return nullptr;
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}
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readVertices(input, static_cast<VertexAttachment *>(clip), vertexCount);
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clip->_endSlot = skeletonData->_slots[endSlotIndex];
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if (nonessential) {
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@ -603,7 +644,7 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
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return clip;
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}
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}
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return NULL;
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return nullptr;
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}
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void SkeletonBinary::readVertices(DataInput *input, VertexAttachment *attachment, int vertexCount) {
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@ -99,6 +99,15 @@ void USpineWidget::SynchronizeProperties() {
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if (slateWidget.IsValid()) {
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CheckState();
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if (skeleton) {
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if (!bSkinInitialized) { // blueprint On Initialized may be called beforehand
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if (InitialSkin != "") SetSkin(InitialSkin);
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#if WITH_EDITOR
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if (IsDesignTime()) {
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if (InitialSkin == "") SetSkin("default");
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bSkinInitialized = false; // allow multiple edits in editor
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}
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#endif
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}
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Tick(0, false);
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slateWidget->SetData(this);
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} else {
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@ -204,6 +213,7 @@ bool USpineWidget::SetSkin(const FString skinName) {
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spine::Skin* skin = skeleton->getData()->findSkin(TCHAR_TO_UTF8(*skinName));
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if (!skin) return false;
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skeleton->setSkin(skin);
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bSkinInitialized = true;
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return true;
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}
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else return false;
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@ -211,7 +221,7 @@ bool USpineWidget::SetSkin(const FString skinName) {
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bool USpineWidget::SetSkins(UPARAM(ref) TArray<FString>& SkinNames) {
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CheckState();
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if (skeleton) {
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if (skeleton) {
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spine::Skin* newSkin = new spine::Skin("__spine-ue3_custom_skin");
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for (auto& skinName : SkinNames) {
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spine::Skin* skin = skeleton->getData()->findSkin(TCHAR_TO_UTF8(*skinName));
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@ -222,6 +232,7 @@ bool USpineWidget::SetSkins(UPARAM(ref) TArray<FString>& SkinNames) {
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newSkin->addSkin(skin);
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}
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skeleton->setSkin(newSkin);
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bSkinInitialized = true;
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if (customSkin != nullptr) {
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delete customSkin;
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}
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@ -51,6 +51,9 @@ public:
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virtual const FText GetPaletteCategory() override;
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#endif
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Spine)
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FString InitialSkin;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Spine)
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USpineAtlasAsset* Atlas;
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@ -216,7 +219,7 @@ protected:
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virtual void CheckState();
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virtual void DisposeState();
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TSharedPtr<SSpineWidget> slateWidget;
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TSharedPtr<SSpineWidget> slateWidget;
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spine::Skeleton* skeleton;
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spine::AnimationState* state;
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@ -254,4 +257,5 @@ private:
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/* If the animation should update automatically. */
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UPROPERTY()
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bool bAutoPlaying;
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bool bSkinInitialized = false;
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};
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