diff --git a/CHANGELOG.md b/CHANGELOG.md index 0ce724556..a40273e79 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -206,7 +206,11 @@ - Added pose classes for constraints: `SpineIkConstraintPose`, `SpinePathConstraintPose`, `SpinePhysicsConstraintPose`, `SpineSliderPose`, `SpineTransformConstraintPose` - **Breaking changes** - - Updated to use new C++ pose system with all breaking changes above + - Updated to use new C++ pose system internally + - Removed from `SpineBone`: `update_world_transform()`, `set_to_setup_pose()`, `get_world_to_local_rotation_x()`, `get_world_to_local_rotation_y()` + - Removed direct property access from `SpineBone`: `get_x()`, `set_x()`, `get_y()`, `set_y()`, `get_rotation()`, `set_rotation()`, etc. - use pose objects instead + - `SpineAnimation.apply()` now takes an additional `appliedPose` parameter + - Note: `SpineSkeleton` still maintains `set_to_setup_pose()`, `set_bones_to_setup_pose()`, `set_slots_to_setup_pose()` for compatibility ## C#