From ad1f910338c32bff9bc5ba3966d7e8e8de8db90d Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 24 Jul 2025 19:21:56 +0200 Subject: [PATCH] [unity] Port of commit 25bd863: Reverse IK bend positive logic.[..]Requires 4.3.39-beta+. --- spine-csharp/src/SkeletonBinary.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-csharp/src/SkeletonBinary.cs b/spine-csharp/src/SkeletonBinary.cs index 73cb8ea3f..497a2c580 100644 --- a/spine-csharp/src/SkeletonBinary.cs +++ b/spine-csharp/src/SkeletonBinary.cs @@ -255,7 +255,7 @@ namespace Spine { data.skinRequired = (flags & 1) != 0; data.uniform = (flags & 2) != 0; IkConstraintPose setup = data.setup; - setup.bendDirection = (flags & 4) != 0 ? 1 : -1; + setup.bendDirection = (flags & 4) != 0 ? -1 : 1; setup.compress = (flags & 8) != 0; setup.stretch = (flags & 16) != 0; if ((flags & 32) != 0) setup.mix = (flags & 64) != 0 ? input.ReadFloat() : 1;