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Fixed debug drawing when non-essential data was not exported.
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@ -137,7 +137,7 @@ public class SkeletonRendererDebug {
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);
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}
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}
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if (drawMeshHull) {
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if (drawMeshHull && hullLength > 0) {
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shapes.setColor(attachmentLineColor);
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hullLength = hullLength / 2 * 5;
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float lastX = vertices[hullLength - 5], lastY = vertices[hullLength - 4];
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