mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
This commit is contained in:
commit
ad60096eb1
@ -29,6 +29,7 @@
|
|||||||
|
|
||||||
## C# ##
|
## C# ##
|
||||||
* **Breaking changes**
|
* **Breaking changes**
|
||||||
|
* **Changed `IkConstraintData.Bones` type from `List<BoneData>` to `ExposedList<BoneData>`** for unification reasons. *Note: this modification will most likely not affect user code.*
|
||||||
|
|
||||||
* **Additions**
|
* **Additions**
|
||||||
|
|
||||||
|
|||||||
@ -33,7 +33,7 @@ using System.Collections.Generic;
|
|||||||
namespace Spine {
|
namespace Spine {
|
||||||
/// <summary>Stores the setup pose for an IkConstraint.</summary>
|
/// <summary>Stores the setup pose for an IkConstraint.</summary>
|
||||||
public class IkConstraintData : ConstraintData {
|
public class IkConstraintData : ConstraintData {
|
||||||
internal List<BoneData> bones = new List<BoneData>();
|
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
|
||||||
internal BoneData target;
|
internal BoneData target;
|
||||||
internal int bendDirection = 1;
|
internal int bendDirection = 1;
|
||||||
internal bool compress, stretch, uniform;
|
internal bool compress, stretch, uniform;
|
||||||
@ -43,7 +43,7 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>The bones that are constrained by this IK Constraint.</summary>
|
/// <summary>The bones that are constrained by this IK Constraint.</summary>
|
||||||
public List<BoneData> Bones {
|
public ExposedList<BoneData> Bones {
|
||||||
get { return bones; }
|
get { return bones; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user