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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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ad60096eb1
@ -29,6 +29,7 @@
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## C# ##
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* **Breaking changes**
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* **Changed `IkConstraintData.Bones` type from `List<BoneData>` to `ExposedList<BoneData>`** for unification reasons. *Note: this modification will most likely not affect user code.*
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* **Additions**
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@ -33,7 +33,7 @@ using System.Collections.Generic;
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namespace Spine {
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/// <summary>Stores the setup pose for an IkConstraint.</summary>
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public class IkConstraintData : ConstraintData {
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internal List<BoneData> bones = new List<BoneData>();
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internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
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internal BoneData target;
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internal int bendDirection = 1;
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internal bool compress, stretch, uniform;
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@ -43,7 +43,7 @@ namespace Spine {
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}
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/// <summary>The bones that are constrained by this IK Constraint.</summary>
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public List<BoneData> Bones {
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public ExposedList<BoneData> Bones {
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get { return bones; }
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}
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