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Fields shouldn't be public.
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@ -41,12 +41,12 @@ import com.badlogic.gdx.math.Matrix3;
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public class Bone {
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final BoneData data;
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final Bone parent;
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public float x, y;
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float x, y;
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float rotation;
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float scaleX, scaleY;
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public float m00, m01, worldX; // a b x
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public float m10, m11, worldY; // c d y
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float m00, m01, worldX; // a b x
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float m10, m11, worldY; // c d y
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float worldRotation;
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float worldScaleX, worldScaleY;
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