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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c.
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@ -48,39 +48,9 @@ namespace Spine.Unity.Playables {
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}
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}
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var scriptPlayable = ScriptPlayable<SpineAnimationStateMixerBehaviour>.Create(graph, inputCount);
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var scriptPlayable = ScriptPlayable<SpineAnimationStateMixerBehaviour>.Create(graph, inputCount);
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#if UNITY_EDITOR
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WarnIfDuplicateTrackIndex();
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#endif
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var mixerBehaviour = scriptPlayable.GetBehaviour();
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var mixerBehaviour = scriptPlayable.GetBehaviour();
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mixerBehaviour.trackIndex = this.trackIndex;
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mixerBehaviour.trackIndex = this.trackIndex;
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return scriptPlayable;
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return scriptPlayable;
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}
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}
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#if UNITY_EDITOR
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static float lastWarningTime = 0;
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public void WarnIfDuplicateTrackIndex () {
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if (Time.frameCount == lastWarningTime) // only warn once.
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return;
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lastWarningTime = Time.frameCount;
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var rootTracks = timelineAsset.GetRootTracks();
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List<int> trackIndices = new List<int>();
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int trackFromTop = -1; // first invisible track is marker track, skipped.
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foreach (var track in rootTracks) {
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++trackFromTop;
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if (track.GetType() != typeof(SpineAnimationStateTrack))
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continue;
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var animationStateTrack = (SpineAnimationStateTrack)track;
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int trackIndex = animationStateTrack.trackIndex;
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if (trackIndices.Contains(trackIndex)) {
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Debug.LogWarning(string.Format("Please change the 'Track Index' Inspector property " +
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"at Track number {0} from the top, both tracks are setting animations at track index '{1}'.",
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trackFromTop, trackIndex));
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} else
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trackIndices.Add(trackIndex);
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}
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}
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#endif
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}
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}
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}
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}
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