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Add docs to SpineView
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@ -43,7 +43,7 @@ import com.esotericsoftware.spine.android.callbacks.SpineControllerCallback;
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*/
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public class SpineController {
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/**
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* Used to create a {@link SpineController} instance.
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* Used to build {@link SpineController} instances.
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* */
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public static class Builder {
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private final SpineControllerCallback onInitialized;
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@ -53,7 +53,7 @@ public class SpineController {
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private SpineControllerAfterPaintCallback onAfterPaint;
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/**
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* Instantiate a {@link Builder} for {@link SpineController}, which controls how the skeleton of a {@link SpineView}
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* Instantiate a {@link Builder} used to build a {@link SpineController}, which controls how the skeleton of a {@link SpineView}
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* is animated and rendered. Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback
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* method is called once. This method can be used to set up the initial animation(s) of the skeleton, among other things.
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*
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@ -36,6 +36,7 @@ import com.esotericsoftware.spine.android.bounds.BoundsProvider;
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import com.esotericsoftware.spine.android.bounds.ContentMode;
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import com.esotericsoftware.spine.android.bounds.SetupPoseBounds;
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import com.esotericsoftware.spine.android.callbacks.AndroidSkeletonDrawableLoader;
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import com.esotericsoftware.spine.Skeleton;
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import android.content.Context;
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import android.graphics.Canvas;
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@ -50,8 +51,20 @@ import androidx.annotation.NonNull;
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import java.io.File;
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import java.net.URL;
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/**
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* A {@link View} to display a Spine skeleton. The skeleton can be loaded from an asset bundle ({@link SpineView#loadFromAssets(String, String, Context, SpineController)}),
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* local files ({@link SpineView#loadFromFile(File, File, Context, SpineController)}), URLs ({@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}), or a pre-loaded {@link AndroidSkeletonDrawable} using ({@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}).
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*
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* The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
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*
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* The size of the widget can be derived from the bounds provided by a {@link BoundsProvider}. If the widget is not sized by the bounds
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* computed by the {@link BoundsProvider}, the widget will use the computed bounds to fit the skeleton inside the widget's dimensions.
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*/
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public class SpineView extends View implements Choreographer.FrameCallback {
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/**
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* Used to build {@link SpineView} instances.
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* */
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public static class Builder {
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private final Context context;
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private final SpineController controller;
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@ -67,23 +80,41 @@ public class SpineView extends View implements Choreographer.FrameCallback {
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private Alignment alignment = Alignment.CENTER;
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private ContentMode contentMode = ContentMode.FIT;
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/**
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* Instantiate a {@link Builder} used to build a {@link SpineView}, which is a {@link View} to display a Spine skeleton.
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*
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* @param controller The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
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*/
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public Builder(Context context, SpineController controller) {
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this.context = context;
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this.controller = controller;
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}
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/**
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* Loads assets from your app assets for the {@link SpineView} if set. The {@code atlasFileName} specifies the
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* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
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* `.skel` file containing the skeleton data.
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*/
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public Builder setLoadFromAssets(String atlasFileName, String skeletonFileName) {
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this.atlasFileName = atlasFileName;
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this.skeletonFileName = skeletonFileName;
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return this;
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}
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/**
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* Loads assets from files for the {@link SpineView} if set. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
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* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
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*/
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public Builder setLoadFromFile(File atlasFile, File skeletonFile) {
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this.atlasFile = atlasFile;
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this.skeletonFile = skeletonFile;
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return this;
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}
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/**
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* Loads assets from http for the {@link SpineView} if set. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
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* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
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*/
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public Builder setLoadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
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this.atlasUrl = atlasUrl;
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this.skeletonUrl = skeletonUrl;
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@ -91,26 +122,47 @@ public class SpineView extends View implements Choreographer.FrameCallback {
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return this;
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}
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/**
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* Uses the {@link AndroidSkeletonDrawable} for the {@link SpineView} if set.
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*/
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public Builder setLoadFromDrawable(AndroidSkeletonDrawable drawable) {
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this.drawable = drawable;
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return this;
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}
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/**
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* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
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* The default is {@link SetupPoseBounds}.
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*/
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public Builder setBoundsProvider(BoundsProvider boundsProvider) {
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this.boundsProvider = boundsProvider;
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return this;
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}
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/**
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* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
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* The default is {@link ContentMode#FIT}.
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*/
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public Builder setContentMode(ContentMode contentMode) {
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this.contentMode = contentMode;
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return this;
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}
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/**
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* Set the {@link Alignment} used to align the {@link Skeleton} inside the view.
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* The default is {@link Alignment#CENTER}
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*/
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public Builder setAlignment(Alignment alignment) {
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this.alignment = alignment;
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return this;
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}
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/**
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* Builds a new {@link SpineView}.
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*
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* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public SpineView build() {
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SpineView spineView = new SpineView(context, controller);
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spineView.boundsProvider = boundsProvider;
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@ -146,100 +198,192 @@ public class SpineView extends View implements Choreographer.FrameCallback {
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private Alignment alignment = Alignment.CENTER;
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private ContentMode contentMode = ContentMode.FIT;
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/**
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* Constructs a new {@link SpineView}.
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*
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* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public SpineView (Context context, SpineController controller) {
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super(context);
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this.controller = controller;
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}
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/**
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* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
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* {@link SpineView#setController(SpineController)}.
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*/
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public SpineView (Context context, AttributeSet attrs) {
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super(context, attrs);
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// Set properties by view id
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}
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/**
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* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
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* {@link SpineView#setController(SpineController)}.
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*/
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public SpineView (Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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// Set properties by view id
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}
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/**
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* Constructs a new {@link SpineView} from files in your app assets. The {@code atlasFileName} specifies the
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* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
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* `.skel` file containing the skeleton data.
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*
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* After initialization is complete, the provided {@code controller} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public static SpineView loadFromAssets(String atlasFileName, String skeletonFileName, Context context, SpineController controller) {
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SpineView spineView = new SpineView(context, controller);
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spineView.loadFromAsset(atlasFileName, skeletonFileName);
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return spineView;
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}
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/**
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* Constructs a new {@link SpineView} from files. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
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* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
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*
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* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public static SpineView loadFromFile(File atlasFile, File skeletonFile, Context context, SpineController controller) {
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SpineView spineView = new SpineView(context, controller);
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spineView.loadFromFile(atlasFile, skeletonFile);
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return spineView;
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}
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/**
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* Constructs a new {@link SpineView} from HTTP URLs. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
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* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
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*
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* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public static SpineView loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory, Context context, SpineController controller) {
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SpineView spineView = new SpineView(context, controller);
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spineView.loadFromHttp(atlasUrl, skeletonUrl, targetDirectory);
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return spineView;
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}
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/**
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* Constructs a new {@link SpineView} from a {@link AndroidSkeletonDrawable}.
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*
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* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
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* modifying how the skeleton inside the widget is animated and rendered.
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*/
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public static SpineView loadFromDrawable(AndroidSkeletonDrawable drawable, Context context, SpineController controller) {
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SpineView spineView = new SpineView(context, controller);
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spineView.loadFromDrawable(drawable);
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return spineView;
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}
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/**
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* The same as {@link SpineView#loadFromAssets(String, String, Context, SpineController)}, but can be used after
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* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
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*/
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public void loadFromAsset(String atlasFileName, String skeletonFileName) {
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loadFrom(() -> AndroidSkeletonDrawable.fromAsset(atlasFileName, skeletonFileName, getContext()));
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}
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/**
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* The same as {@link SpineView#loadFromFile(File, File, Context, SpineController)}, but can be used after
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* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
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*/
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public void loadFromFile(File atlasFile, File skeletonFile) {
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loadFrom(() -> AndroidSkeletonDrawable.fromFile(atlasFile, skeletonFile));
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}
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/**
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* The same as {@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}, but can be used after
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* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
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*/
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public void loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
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loadFrom(() -> AndroidSkeletonDrawable.fromHttp(atlasUrl, skeletonUrl, targetDirectory));
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}
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/**
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* The same as {@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}, but can be used after
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* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
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*/
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public void loadFromDrawable(AndroidSkeletonDrawable drawable) {
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loadFrom(() -> drawable);
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}
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/**
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* Get the {@link SpineController}
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*/
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public SpineController getController() {
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return controller;
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}
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/**
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* Set the {@link SpineController}. Only do this if you use {@link SpineView#SpineView(Context, AttributeSet)},
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* {@link SpineView#SpineView(Context, AttributeSet, int)}, or create the {@link SpineView} in an XML layout.
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*/
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public void setController(SpineController controller) {
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this.controller = controller;
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}
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/**
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* Get the {@link Alignment} used to align the {@link Skeleton} inside the view.
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* The default is {@link Alignment#CENTER}
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*/
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public Alignment getAlignment() {
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return alignment;
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}
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/**
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* Set the {@link Alignment}.
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*/
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public void setAlignment(Alignment alignment) {
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this.alignment = alignment;
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updateCanvasTransform();
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}
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/**
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* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
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* The default is {@link ContentMode#FIT}.
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*/
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public ContentMode getContentMode() {
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return contentMode;
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}
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/**
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* Set the {@link ContentMode}.
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*/
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public void setContentMode(ContentMode contentMode) {
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this.contentMode = contentMode;
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updateCanvasTransform();
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}
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/**
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* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
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* The default is {@link SetupPoseBounds}.
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*/
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public BoundsProvider getBoundsProvider() {
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return boundsProvider;
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}
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/**
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* Set the {@link BoundsProvider}.
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*/
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public void setBoundsProvider(BoundsProvider boundsProvider) {
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this.boundsProvider = boundsProvider;
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updateCanvasTransform();
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}
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/**
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* Check if rendering is enabled.
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*/
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public Boolean isRendering() {
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return rendering;
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}
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/**
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* Set to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
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*/
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public void setRendering(Boolean rendering) {
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this.rendering = rendering;
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}
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