Add docs to SpineView

This commit is contained in:
Denis Andrasec 2024-07-19 11:46:08 +02:00
parent 093ba489cc
commit ae5ae1e1a1
2 changed files with 146 additions and 2 deletions

View File

@ -43,7 +43,7 @@ import com.esotericsoftware.spine.android.callbacks.SpineControllerCallback;
*/
public class SpineController {
/**
* Used to create a {@link SpineController} instance.
* Used to build {@link SpineController} instances.
* */
public static class Builder {
private final SpineControllerCallback onInitialized;
@ -53,7 +53,7 @@ public class SpineController {
private SpineControllerAfterPaintCallback onAfterPaint;
/**
* Instantiate a {@link Builder} for {@link SpineController}, which controls how the skeleton of a {@link SpineView}
* Instantiate a {@link Builder} used to build a {@link SpineController}, which controls how the skeleton of a {@link SpineView}
* is animated and rendered. Upon initialization of a {@link SpineView}, the provided {@code onInitialized} callback
* method is called once. This method can be used to set up the initial animation(s) of the skeleton, among other things.
*

View File

@ -36,6 +36,7 @@ import com.esotericsoftware.spine.android.bounds.BoundsProvider;
import com.esotericsoftware.spine.android.bounds.ContentMode;
import com.esotericsoftware.spine.android.bounds.SetupPoseBounds;
import com.esotericsoftware.spine.android.callbacks.AndroidSkeletonDrawableLoader;
import com.esotericsoftware.spine.Skeleton;
import android.content.Context;
import android.graphics.Canvas;
@ -50,8 +51,20 @@ import androidx.annotation.NonNull;
import java.io.File;
import java.net.URL;
/**
* A {@link View} to display a Spine skeleton. The skeleton can be loaded from an asset bundle ({@link SpineView#loadFromAssets(String, String, Context, SpineController)}),
* local files ({@link SpineView#loadFromFile(File, File, Context, SpineController)}), URLs ({@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}), or a pre-loaded {@link AndroidSkeletonDrawable} using ({@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}).
*
* The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
*
* The size of the widget can be derived from the bounds provided by a {@link BoundsProvider}. If the widget is not sized by the bounds
* computed by the {@link BoundsProvider}, the widget will use the computed bounds to fit the skeleton inside the widget's dimensions.
*/
public class SpineView extends View implements Choreographer.FrameCallback {
/**
* Used to build {@link SpineView} instances.
* */
public static class Builder {
private final Context context;
private final SpineController controller;
@ -67,23 +80,41 @@ public class SpineView extends View implements Choreographer.FrameCallback {
private Alignment alignment = Alignment.CENTER;
private ContentMode contentMode = ContentMode.FIT;
/**
* Instantiate a {@link Builder} used to build a {@link SpineView}, which is a {@link View} to display a Spine skeleton.
*
* @param controller The skeleton displayed by a {@link SpineView} can be controlled via a {@link SpineController}.
*/
public Builder(Context context, SpineController controller) {
this.context = context;
this.controller = controller;
}
/**
* Loads assets from your app assets for the {@link SpineView} if set. The {@code atlasFileName} specifies the
* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
* `.skel` file containing the skeleton data.
*/
public Builder setLoadFromAssets(String atlasFileName, String skeletonFileName) {
this.atlasFileName = atlasFileName;
this.skeletonFileName = skeletonFileName;
return this;
}
/**
* Loads assets from files for the {@link SpineView} if set. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
*/
public Builder setLoadFromFile(File atlasFile, File skeletonFile) {
this.atlasFile = atlasFile;
this.skeletonFile = skeletonFile;
return this;
}
/**
* Loads assets from http for the {@link SpineView} if set. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
*/
public Builder setLoadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
this.atlasUrl = atlasUrl;
this.skeletonUrl = skeletonUrl;
@ -91,26 +122,47 @@ public class SpineView extends View implements Choreographer.FrameCallback {
return this;
}
/**
* Uses the {@link AndroidSkeletonDrawable} for the {@link SpineView} if set.
*/
public Builder setLoadFromDrawable(AndroidSkeletonDrawable drawable) {
this.drawable = drawable;
return this;
}
/**
* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
* The default is {@link SetupPoseBounds}.
*/
public Builder setBoundsProvider(BoundsProvider boundsProvider) {
this.boundsProvider = boundsProvider;
return this;
}
/**
* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
* The default is {@link ContentMode#FIT}.
*/
public Builder setContentMode(ContentMode contentMode) {
this.contentMode = contentMode;
return this;
}
/**
* Set the {@link Alignment} used to align the {@link Skeleton} inside the view.
* The default is {@link Alignment#CENTER}
*/
public Builder setAlignment(Alignment alignment) {
this.alignment = alignment;
return this;
}
/**
* Builds a new {@link SpineView}.
*
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public SpineView build() {
SpineView spineView = new SpineView(context, controller);
spineView.boundsProvider = boundsProvider;
@ -146,100 +198,192 @@ public class SpineView extends View implements Choreographer.FrameCallback {
private Alignment alignment = Alignment.CENTER;
private ContentMode contentMode = ContentMode.FIT;
/**
* Constructs a new {@link SpineView}.
*
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public SpineView (Context context, SpineController controller) {
super(context);
this.controller = controller;
}
/**
* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
* {@link SpineView#setController(SpineController)}.
*/
public SpineView (Context context, AttributeSet attrs) {
super(context, attrs);
// Set properties by view id
}
/**
* Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
* {@link SpineView#setController(SpineController)}.
*/
public SpineView (Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// Set properties by view id
}
/**
* Constructs a new {@link SpineView} from files in your app assets. The {@code atlasFileName} specifies the
* `.atlas` file to be loaded for the images used to render the skeleton. The {@code skeletonFileName} specifies either a Skeleton `.json` or
* `.skel` file containing the skeleton data.
*
* After initialization is complete, the provided {@code controller} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public static SpineView loadFromAssets(String atlasFileName, String skeletonFileName, Context context, SpineController controller) {
SpineView spineView = new SpineView(context, controller);
spineView.loadFromAsset(atlasFileName, skeletonFileName);
return spineView;
}
/**
* Constructs a new {@link SpineView} from files. The {@code atlasFile} specifies the `.atlas` file to be loaded for the images used to render
* the skeleton. The {@code skeletonFile} specifies either a Skeleton `.json` or `.skel` file containing the skeleton data.
*
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public static SpineView loadFromFile(File atlasFile, File skeletonFile, Context context, SpineController controller) {
SpineView spineView = new SpineView(context, controller);
spineView.loadFromFile(atlasFile, skeletonFile);
return spineView;
}
/**
* Constructs a new {@link SpineView} from HTTP URLs. The {@code atlasUrl} specifies the `.atlas` url to be loaded for the images used to render
* the skeleton. The {@code skeletonUrl} specifies either a Skeleton `.json` or `.skel` url containing the skeleton data.
*
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public static SpineView loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory, Context context, SpineController controller) {
SpineView spineView = new SpineView(context, controller);
spineView.loadFromHttp(atlasUrl, skeletonUrl, targetDirectory);
return spineView;
}
/**
* Constructs a new {@link SpineView} from a {@link AndroidSkeletonDrawable}.
*
* After initialization is complete, the provided {@code SpineController} is invoked as per the {@link SpineController} semantics, to allow
* modifying how the skeleton inside the widget is animated and rendered.
*/
public static SpineView loadFromDrawable(AndroidSkeletonDrawable drawable, Context context, SpineController controller) {
SpineView spineView = new SpineView(context, controller);
spineView.loadFromDrawable(drawable);
return spineView;
}
/**
* The same as {@link SpineView#loadFromAssets(String, String, Context, SpineController)}, but can be used after
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
*/
public void loadFromAsset(String atlasFileName, String skeletonFileName) {
loadFrom(() -> AndroidSkeletonDrawable.fromAsset(atlasFileName, skeletonFileName, getContext()));
}
/**
* The same as {@link SpineView#loadFromFile(File, File, Context, SpineController)}, but can be used after
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
*/
public void loadFromFile(File atlasFile, File skeletonFile) {
loadFrom(() -> AndroidSkeletonDrawable.fromFile(atlasFile, skeletonFile));
}
/**
* The same as {@link SpineView#loadFromHttp(URL, URL, File, Context, SpineController)}, but can be used after
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
*/
public void loadFromHttp(URL atlasUrl, URL skeletonUrl, File targetDirectory) {
loadFrom(() -> AndroidSkeletonDrawable.fromHttp(atlasUrl, skeletonUrl, targetDirectory));
}
/**
* The same as {@link SpineView#loadFromDrawable(AndroidSkeletonDrawable, Context, SpineController)}, but can be used after
* instantiating the view via {@link SpineView#SpineView(Context, SpineController)}.
*/
public void loadFromDrawable(AndroidSkeletonDrawable drawable) {
loadFrom(() -> drawable);
}
/**
* Get the {@link SpineController}
*/
public SpineController getController() {
return controller;
}
/**
* Set the {@link SpineController}. Only do this if you use {@link SpineView#SpineView(Context, AttributeSet)},
* {@link SpineView#SpineView(Context, AttributeSet, int)}, or create the {@link SpineView} in an XML layout.
*/
public void setController(SpineController controller) {
this.controller = controller;
}
/**
* Get the {@link Alignment} used to align the {@link Skeleton} inside the view.
* The default is {@link Alignment#CENTER}
*/
public Alignment getAlignment() {
return alignment;
}
/**
* Set the {@link Alignment}.
*/
public void setAlignment(Alignment alignment) {
this.alignment = alignment;
updateCanvasTransform();
}
/**
* Get the {@link ContentMode} used to fit the {@link Skeleton} inside the view.
* The default is {@link ContentMode#FIT}.
*/
public ContentMode getContentMode() {
return contentMode;
}
/**
* Set the {@link ContentMode}.
*/
public void setContentMode(ContentMode contentMode) {
this.contentMode = contentMode;
updateCanvasTransform();
}
/**
* Get the {@link BoundsProvider} used to compute the bounds of the {@link Skeleton} inside the view.
* The default is {@link SetupPoseBounds}.
*/
public BoundsProvider getBoundsProvider() {
return boundsProvider;
}
/**
* Set the {@link BoundsProvider}.
*/
public void setBoundsProvider(BoundsProvider boundsProvider) {
this.boundsProvider = boundsProvider;
updateCanvasTransform();
}
/**
* Check if rendering is enabled.
*/
public Boolean isRendering() {
return rendering;
}
/**
* Set to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
*/
public void setRendering(Boolean rendering) {
this.rendering = rendering;
}