[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later

This commit is contained in:
Fenrisul 2014-09-27 15:56:02 -07:00
parent 4f636e3f56
commit ae8637f267

View File

@ -67,6 +67,7 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
}
//TODO: Refactor this to use GenericMenu and callbacks to avoid interfering with control by other behaviours.
// Animation name.
{
String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
@ -85,8 +86,10 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
EditorGUILayout.EndHorizontal();
String selectedAnimationName = animationIndex == 0 ? null : animations[animationIndex];
component.AnimationName = selectedAnimationName;
animationName.stringValue = selectedAnimationName;
if(component.AnimationName != selectedAnimationName){
component.AnimationName = selectedAnimationName;
animationName.stringValue = selectedAnimationName;
}
}