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[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
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@ -67,6 +67,7 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
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}
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//TODO: Refactor this to use GenericMenu and callbacks to avoid interfering with control by other behaviours.
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// Animation name.
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{
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String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
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@ -85,8 +86,10 @@ public class SkeletonAnimationInspector : SkeletonRendererInspector {
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EditorGUILayout.EndHorizontal();
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String selectedAnimationName = animationIndex == 0 ? null : animations[animationIndex];
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component.AnimationName = selectedAnimationName;
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animationName.stringValue = selectedAnimationName;
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if(component.AnimationName != selectedAnimationName){
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component.AnimationName = selectedAnimationName;
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animationName.stringValue = selectedAnimationName;
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}
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}
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