diff --git a/spine-unity/Assets/spine-unity/SkeletonAnimation.cs b/spine-unity/Assets/spine-unity/SkeletonAnimation.cs index c1b83cc16..05cee27b1 100644 --- a/spine-unity/Assets/spine-unity/SkeletonAnimation.cs +++ b/spine-unity/Assets/spine-unity/SkeletonAnimation.cs @@ -36,6 +36,7 @@ using Spine; [ExecuteInEditMode] [AddComponentMenu("Spine/SkeletonAnimation")] +[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Controlling-Animation")] public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation { /// diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index cbe4ddb21..42432f143 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -41,6 +41,7 @@ using Spine.Unity.MeshGeneration; /// Renders a skeleton. [ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent] +[HelpURL("http://esotericsoftware.com/spine-unity-documentation#Rendering")] public class SkeletonRenderer : MonoBehaviour { public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);