From aefd9e4b0180052b9b8106350b3063d6e30f85fb Mon Sep 17 00:00:00 2001 From: id-ilych Date: Tue, 21 Feb 2017 12:17:14 +0200 Subject: [PATCH] Bug: wrong blend mode for MeshAttachment (#831) --- .../spine-starling/src/spine/starling/SkeletonSprite.as | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as index 0530753cf..4a7019023 100644 --- a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as @@ -167,6 +167,7 @@ public class SkeletonSprite extends DisplayObject { mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]); } vertexData.numVertices = verticesCount; + painter.state.blendMode = blendModes[slot.data.blendMode.ordinal]; // FIXME set smoothing/filter painter.batchMesh(mesh); }