mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 08:16:41 +08:00
[cpp] Refactored type hierarchy to be single inheritance, multiple interfaces
This commit is contained in:
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04f0aca8b8
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@ -71,7 +71,16 @@ namespace spine {
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/// The attachment name for each frame. May contain null values to clear the attachment.
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Array<String> &getAttachmentNames();
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virtual int getSlotIndex() override {
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return _slotIndex;
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}
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virtual void setSlotIndex(int inValue) override {
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_slotIndex = inValue;
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}
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protected:
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int _slotIndex;
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Array<String> _attachmentNames;
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void setAttachment(Skeleton &skeleton, SlotPose &pose, String *attachmentName);
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@ -103,6 +103,13 @@ namespace spine {
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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virtual int getSlotIndex() override;
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virtual void setSlotIndex(int inValue) override;
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protected:
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int _slotIndex;
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};
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/// Changes a slot's SlotPose::getColor() and SlotPose::getDarkColor() for two color tinting.
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@ -39,21 +39,13 @@ namespace spine {
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RTTI_DECL_NOPARENT
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public:
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ConstraintTimeline(int constraintIndex);
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virtual ~ConstraintTimeline() {
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}
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ConstraintTimeline();
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virtual ~ConstraintTimeline();
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/// The index of the constraint in Skeleton::getConstraints() that will be changed when this timeline is applied.
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virtual int getConstraintIndex() {
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return _constraintIndex;
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}
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virtual int getConstraintIndex() const = 0;
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virtual void setConstraintIndex(int inValue) {
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_constraintIndex = inValue;
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}
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protected:
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int _constraintIndex;
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virtual void setConstraintIndex(int inValue) = 0;
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};
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}
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@ -30,9 +30,9 @@
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#ifndef Spine_ConstraintTimeline1_h
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#define Spine_ConstraintTimeline1_h
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#include <spine/ConstraintTimeline.h>
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#include <spine/CurveTimeline.h>
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#include <spine/Property.h>
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#include <spine/ConstraintTimeline.h>
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namespace spine {
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/// Base class for single-value constraint timelines.
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@ -41,9 +41,19 @@ namespace spine {
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public:
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ConstraintTimeline1(size_t frameCount, size_t bezierCount, int constraintIndex, Property property);
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virtual ~ConstraintTimeline1() {
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virtual ~ConstraintTimeline1();
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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protected:
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int _constraintIndex;
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};
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}
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}// namespace spine
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#endif /* Spine_ConstraintTimeline1_h */
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@ -58,7 +58,16 @@ namespace spine {
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/// @param bendDirection 1 or -1.
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void setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch);
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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private:
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int _constraintIndex;
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static const int ENTRIES = 6;
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static const int MIX = 1;
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static const int SOFTNESS = 2;
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@ -57,7 +57,16 @@ namespace spine {
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/// @param time The frame time in seconds.
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void setFrame(int frame, float time, float mixRotate, float mixX, float mixY);
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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private:
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int _constraintIndex;
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static const int ENTRIES = 4;
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static const int ROTATE = 1;
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static const int X = 2;
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@ -52,6 +52,6 @@ namespace spine {
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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};
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}
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}// namespace spine
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#endif /* Spine_PathConstraintPositionTimeline_h */
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@ -30,11 +30,11 @@
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#ifndef Spine_PhysicsConstraintTimeline_h
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#define Spine_PhysicsConstraintTimeline_h
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#include <spine/ConstraintTimeline.h>
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#include <spine/CurveTimeline.h>
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#include <spine/PhysicsConstraint.h>
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#include <spine/PhysicsConstraintData.h>
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#include <spine/PhysicsConstraintPose.h>
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#include <spine/ConstraintTimeline.h>
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namespace spine {
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@ -53,12 +53,19 @@ namespace spine {
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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protected:
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virtual float get(PhysicsConstraintPose &pose) = 0;
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virtual void set(PhysicsConstraintPose &pose, float value) = 0;
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virtual bool global(PhysicsConstraintData &constraintData) = 0;
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private:
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int _constraintIndex;
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};
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@ -140,7 +147,8 @@ namespace spine {
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}
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};
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/// Changes a physics constraint's PhysicsConstraintPose::getMassInverse(). The timeline values are not inverted.
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/// Changes a physics constraint's PhysicsConstraintPose::getMassInverse(). The
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/// timeline values are not inverted.
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class SP_API PhysicsConstraintMassTimeline : public PhysicsConstraintTimeline {
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friend class SkeletonBinary;
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@ -255,7 +263,7 @@ namespace spine {
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public:
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/// @param constraintIndex -1 for all physics constraints in the skeleton.
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explicit PhysicsConstraintResetTimeline(size_t frameCount, int constraintIndex)
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: Timeline(frameCount, 1), ConstraintTimeline(constraintIndex) {
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: Timeline(frameCount, 1), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_PhysicsConstraintReset) << 32};
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setPropertyIds(ids, 1);
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}
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@ -267,12 +275,14 @@ namespace spine {
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return (int) _frames.size();
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}
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/// The index of the physics constraint in Skeleton::getConstraints() that will be reset when this timeline is
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/// applied, or -1 if all physics constraints in the skeleton will be reset.
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virtual int getConstraintIndex() override {
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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/// Sets the time for the specified frame.
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void setFrame(int frame, float time) {
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_frames[frame] = time;
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@ -281,6 +291,6 @@ namespace spine {
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private:
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int _constraintIndex;
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};
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}
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}// namespace spine
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#endif /* Spine_PhysicsConstraintTimeline_h */
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@ -63,7 +63,12 @@ namespace spine {
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return (Attachment *) _attachment;
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}
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virtual int getSlotIndex() override;
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virtual void setSlotIndex(int inValue) override;
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protected:
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int _slotIndex;
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HasTextureRegion *_attachment;
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static const int ENTRIES = 3;
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@ -52,9 +52,15 @@ namespace spine {
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virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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virtual int getSlotIndex() override;
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virtual void setSlotIndex(int inValue) override;
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protected:
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/// Applies the timeline to the slot pose.
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virtual void apply(Slot &slot, SlotPose &pose, float time, float alpha, MixBlend blend) = 0;
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int _slotIndex;
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};
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}
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@ -45,16 +45,13 @@ namespace spine {
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friend class SlotCurveTimeline;
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public:
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SlotTimeline(int slotIndex);
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SlotTimeline();
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virtual ~SlotTimeline();
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/// The index of the slot in Skeleton::getSlots() that will be changed when this timeline is applied.
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virtual int getSlotIndex();
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virtual int getSlotIndex() = 0;
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virtual void setSlotIndex(int inValue);
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protected:
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int _slotIndex;
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virtual void setSlotIndex(int inValue) = 0;
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};
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}
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@ -58,7 +58,16 @@ namespace spine {
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/// @param time The frame time in seconds.
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void setFrame(int frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY);
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virtual int getConstraintIndex() const override {
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return _constraintIndex;
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}
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virtual void setConstraintIndex(int inValue) override {
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_constraintIndex = inValue;
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}
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private:
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int _constraintIndex;
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static const int ENTRIES = 7;
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static const int ROTATE = 1;
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static const int X = 2;
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@ -43,7 +43,7 @@ using namespace spine;
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RTTI_IMPL_MULTI(AttachmentTimeline, Timeline, SlotTimeline)
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AttachmentTimeline::AttachmentTimeline(size_t frameCount, int slotIndex) : Timeline(frameCount, 1), SlotTimeline(slotIndex) {
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AttachmentTimeline::AttachmentTimeline(size_t frameCount, int slotIndex) : Timeline(frameCount, 1), SlotTimeline(), _slotIndex(slotIndex) {
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PropertyId ids[] = {((PropertyId) Property_Attachment << 32) | slotIndex};
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setPropertyIds(ids, 1);
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@ -203,7 +203,7 @@ void RGBTimeline::apply(Slot &slot, SlotPose &pose, float time, float alpha, Mix
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RTTI_IMPL(AlphaTimeline, SlotCurveTimeline)
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AlphaTimeline::AlphaTimeline(size_t frameCount, size_t bezierCount, int slotIndex)
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: CurveTimeline1(frameCount, bezierCount), SlotTimeline(slotIndex) {
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: CurveTimeline1(frameCount, bezierCount), SlotTimeline(), _slotIndex(slotIndex) {
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PropertyId ids[] = {((PropertyId) Property_Alpha << 32) | slotIndex};
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setPropertyIds(ids, 1);
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}
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@ -211,6 +211,14 @@ AlphaTimeline::AlphaTimeline(size_t frameCount, size_t bezierCount, int slotInde
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AlphaTimeline::~AlphaTimeline() {
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}
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int AlphaTimeline::getSlotIndex() {
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return _slotIndex;
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}
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void AlphaTimeline::setSlotIndex(int inValue) {
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_slotIndex = inValue;
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}
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void AlphaTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) {
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SP_UNUSED(lastTime);
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@ -33,5 +33,8 @@ using namespace spine;
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RTTI_IMPL_NOPARENT(ConstraintTimeline)
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ConstraintTimeline::ConstraintTimeline(int constraintIndex) : _constraintIndex(constraintIndex) {
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ConstraintTimeline::ConstraintTimeline() {
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}
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ConstraintTimeline::~ConstraintTimeline() {
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}
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@ -34,7 +34,10 @@ using namespace spine;
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RTTI_IMPL_MULTI(ConstraintTimeline1, CurveTimeline1, ConstraintTimeline)
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ConstraintTimeline1::ConstraintTimeline1(size_t frameCount, size_t bezierCount, int constraintIndex, Property property)
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: CurveTimeline1(frameCount, bezierCount), ConstraintTimeline(constraintIndex) {
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: CurveTimeline1(frameCount, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) property << 32) | constraintIndex};
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setPropertyIds(ids, 1);
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}
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ConstraintTimeline1::~ConstraintTimeline1() {
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}
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@ -45,7 +45,7 @@ using namespace spine;
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RTTI_IMPL_MULTI(IkConstraintTimeline, CurveTimeline, ConstraintTimeline)
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IkConstraintTimeline::IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
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: CurveTimeline(frameCount, IkConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(constraintIndex) {
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: CurveTimeline(frameCount, IkConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_IkConstraint << 32) | constraintIndex};
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setPropertyIds(ids, 1);
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}
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@ -45,7 +45,7 @@ using namespace spine;
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RTTI_IMPL_MULTI(PathConstraintMixTimeline, CurveTimeline, ConstraintTimeline)
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PathConstraintMixTimeline::PathConstraintMixTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
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: CurveTimeline(frameCount, PathConstraintMixTimeline::ENTRIES, bezierCount), ConstraintTimeline(constraintIndex) {
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: CurveTimeline(frameCount, PathConstraintMixTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_PathConstraintMix << 32) | constraintIndex};
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setPropertyIds(ids, 1);
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}
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@ -52,7 +52,7 @@ RTTI_IMPL(PhysicsConstraintMixTimeline, PhysicsConstraintTimeline)
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RTTI_IMPL_MULTI(PhysicsConstraintResetTimeline, Timeline, ConstraintTimeline)
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PhysicsConstraintTimeline::PhysicsConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex, Property property)
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: CurveTimeline1(frameCount, bezierCount), ConstraintTimeline(constraintIndex) {
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: CurveTimeline1(frameCount, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
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PropertyId ids[] = {((PropertyId) property << 32) | constraintIndex};
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setPropertyIds(ids, 1);
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}
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@ -44,7 +44,7 @@ using namespace spine;
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RTTI_IMPL_MULTI(SequenceTimeline, Timeline, SlotTimeline)
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SequenceTimeline::SequenceTimeline(size_t frameCount, int slotIndex, Attachment *attachment)
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: Timeline(frameCount, ENTRIES), SlotTimeline(slotIndex), _attachment((HasTextureRegion *) attachment) {
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: Timeline(frameCount, ENTRIES), SlotTimeline(), _slotIndex(slotIndex), _attachment((HasTextureRegion *) attachment) {
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int sequenceId = 0;
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if (attachment->getRTTI().instanceOf(RegionAttachment::rtti)) sequenceId = ((RegionAttachment *) attachment)->getSequence()->getId();
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if (attachment->getRTTI().instanceOf(MeshAttachment::rtti)) sequenceId = ((MeshAttachment *) attachment)->getSequence()->getId();
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@ -63,6 +63,14 @@ void SequenceTimeline::setFrame(int frame, float time, SequenceMode mode, int in
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frames[frame + DELAY] = delay;
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}
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int SequenceTimeline::getSlotIndex() {
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return _slotIndex;
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}
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void SequenceTimeline::setSlotIndex(int inValue) {
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_slotIndex = inValue;
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}
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void SequenceTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) {
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SP_UNUSED(alpha);
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@ -39,12 +39,20 @@ using namespace spine;
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RTTI_IMPL_MULTI(SlotCurveTimeline, CurveTimeline, SlotTimeline)
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SlotCurveTimeline::SlotCurveTimeline(size_t frameCount, size_t frameEntries, size_t bezierCount, int slotIndex)
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: CurveTimeline(frameCount, frameEntries, bezierCount), SlotTimeline(slotIndex) {
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: CurveTimeline(frameCount, frameEntries, bezierCount), SlotTimeline(), _slotIndex(slotIndex) {
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}
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SlotCurveTimeline::~SlotCurveTimeline() {
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}
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int SlotCurveTimeline::getSlotIndex() {
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return _slotIndex;
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}
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void SlotCurveTimeline::setSlotIndex(int inValue) {
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_slotIndex = inValue;
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}
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void SlotCurveTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) {
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SP_UNUSED(lastTime);
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@ -33,16 +33,8 @@ using namespace spine;
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RTTI_IMPL_NOPARENT(SlotTimeline)
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SlotTimeline::SlotTimeline(int slotIndex) : _slotIndex(slotIndex) {
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SlotTimeline::SlotTimeline() {
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}
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SlotTimeline::~SlotTimeline() {
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}
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int SlotTimeline::getSlotIndex() {
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return _slotIndex;
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}
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void SlotTimeline::setSlotIndex(int inValue) {
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_slotIndex = inValue;
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}
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@ -45,7 +45,7 @@ using namespace spine;
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RTTI_IMPL_MULTI(TransformConstraintTimeline, CurveTimeline, ConstraintTimeline)
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TransformConstraintTimeline::TransformConstraintTimeline(size_t frameCount, size_t bezierCount, int transformConstraintIndex)
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: CurveTimeline(frameCount, TransformConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(transformConstraintIndex) {
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: CurveTimeline(frameCount, TransformConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(transformConstraintIndex) {
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PropertyId ids[] = {((PropertyId) Property_TransformConstraint << 32) | transformConstraintIndex};
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setPropertyIds(ids, 1);
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}
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