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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '3.8' into 4.0-beta
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commit
af159db63a
@ -916,15 +916,14 @@ namespace Spine.Unity.Editor {
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skeletonDataAsset.scale = SpineEditorUtilities.Preferences.defaultScale;
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skeletonDataAsset.blendModeMaterials.applyAdditiveMaterial = !SpineEditorUtilities.Preferences.UsesPMAWorkflow;
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}
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AssetDatabase.CreateAsset(skeletonDataAsset, filePath);
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AssetDatabase.SaveAssets();
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} else {
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skeletonDataAsset.atlasAssets = atlasAssets;
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skeletonDataAsset.Clear();
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var skeletonData = skeletonDataAsset.GetSkeletonData(true);
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BlendModeMaterialsUtility.UpdateBlendModeMaterials(skeletonDataAsset, ref skeletonData);
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}
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var skeletonData = skeletonDataAsset.GetSkeletonData(true);
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BlendModeMaterialsUtility.UpdateBlendModeMaterials(skeletonDataAsset, ref skeletonData);
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AssetDatabase.SaveAssets();
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return skeletonDataAsset;
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} else {
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