diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs index 448df808a..609808400 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoneFollowerInspector.cs @@ -43,7 +43,7 @@ namespace Spine.Unity.Editor { bool needsReset; #region Context Menu Item - [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject")] + [MenuItem("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject")] static void AddBoneFollowerGameObject (MenuCommand cmd) { var skeletonRenderer = cmd.context as SkeletonRenderer; var go = EditorInstantiation.NewGameObject("New BoneFollower", true); @@ -60,7 +60,7 @@ namespace Spine.Unity.Editor { } // Validate - [MenuItem ("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject", true)] + [MenuItem("CONTEXT/SkeletonRenderer/Add BoneFollower GameObject", true)] static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) { var skeletonRenderer = cmd.context as SkeletonRenderer; return skeletonRenderer.valid;