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https://github.com/EsotericSoftware/spine-runtimes.git
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[libgdx] Fixed animation bones having duplicates.
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@ -37,6 +37,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.Null;
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import com.badlogic.gdx.utils.ObjectSet;
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@ -77,11 +78,13 @@ public class Animation {
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int n = timelines.size;
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timelineIds.clear(n << 1);
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bones.clear();
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var boneSet = new IntSet();
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Timeline[] items = timelines.items;
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for (int i = 0; i < n; i++) {
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Timeline timeline = items[i];
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timelineIds.addAll(timeline.getPropertyIds());
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if (timeline instanceof BoneTimeline boneTimeline) bones.add(boneTimeline.getBoneIndex());
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if (timeline instanceof BoneTimeline boneTimeline && boneSet.add(boneTimeline.getBoneIndex()))
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bones.add(boneTimeline.getBoneIndex());
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}
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bones.shrink();
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}
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