mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[unity] Some code cleanup.
This commit is contained in:
parent
093090875f
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@ -73,15 +73,14 @@ namespace Spine.Unity.Editor {
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#region SkeletonAnimator's Mecanim Clips
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#if SPINE_SKELETON_ANIMATOR
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public static void GenerateMecanimAnimationClips (SkeletonDataAsset skeletonDataAsset) {
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//skeletonDataAsset.Clear();
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var data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) {
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Debug.LogError("SkeletonData failed!", skeletonDataAsset);
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Debug.LogError("SkeletonData loading failed!", skeletonDataAsset);
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return;
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}
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string dataPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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string controllerPath = dataPath.Replace("_SkeletonData", "_Controller").Replace(".asset", ".controller");
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string controllerPath = dataPath.Replace(SpineEditorUtilities.SkeletonDataSuffix, "_Controller").Replace(".asset", ".controller");
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UnityEditor.Animations.AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (UnityEditor.Animations.AnimatorController)skeletonDataAsset.controller;
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@ -123,40 +122,35 @@ namespace Spine.Unity.Editor {
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}
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}
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foreach (var anim in data.Animations) {
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string name = anim.Name;
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spineAnimationTable.Add(name, anim);
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foreach (var animations in data.Animations) {
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string animationName = animations.Name; // Review for unsafe names. Requires runtime implementation too.
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spineAnimationTable.Add(animationName, animations);
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if (unityAnimationClipTable.ContainsKey(name) == false) {
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//generate new dummy clip
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AnimationClip newClip = new AnimationClip();
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newClip.name = name;
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if (unityAnimationClipTable.ContainsKey(animationName) == false) {
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AnimationClip newClip = new AnimationClip {
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name = animationName
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};
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//AssetDatabase.CreateAsset(newClip, Path.GetDirectoryName(dataPath) + "/" + animationName + ".asset");
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AssetDatabase.AddObjectToAsset(newClip, controller);
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unityAnimationClipTable.Add(name, newClip);
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unityAnimationClipTable.Add(animationName, newClip);
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}
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AnimationClip clip = unityAnimationClipTable[name];
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clip.SetCurve("", typeof(GameObject), "dummy", AnimationCurve.Linear(0, 0, anim.Duration, 0));
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AnimationClip clip = unityAnimationClipTable[animationName];
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clip.SetCurve("", typeof(GameObject), "dummy", AnimationCurve.Linear(0, 0, animations.Duration, 0));
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var settings = AnimationUtility.GetAnimationClipSettings(clip);
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settings.stopTime = anim.Duration;
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settings.stopTime = animations.Duration;
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SetAnimationSettings(clip, settings);
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AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
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foreach (Timeline t in anim.Timelines) {
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if (t is EventTimeline) {
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foreach (Timeline t in animations.Timelines) {
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if (t is EventTimeline)
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ParseEventTimeline((EventTimeline)t, clip, SendMessageOptions.DontRequireReceiver);
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}
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}
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EditorUtility.SetDirty(clip);
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unityAnimationClipTable.Remove(name);
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unityAnimationClipTable.Remove(animationName);
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}
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//clear no longer used animations
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foreach (var clip in unityAnimationClipTable.Values) {
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AnimationClip.DestroyImmediate(clip, true);
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}
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@ -36,7 +36,6 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity.Editor {
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@ -80,6 +79,12 @@ namespace Spine.Unity.Editor {
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void OnDestroy () {
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HandleOnDestroyPreview();
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AppDomain.CurrentDomain.DomainUnload -= OnDomainUnload;
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EditorApplication.update -= preview.HandleEditorUpdate;
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}
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private void OnDomainUnload (object sender, EventArgs e) {
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OnDestroy();
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}
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void InitializeEditor () {
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@ -105,7 +110,11 @@ namespace Spine.Unity.Editor {
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#else
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// Analysis disable once ConvertIfToOrExpression
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if (newAtlasAssets) atlasAssets.isExpanded = true;
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#endif
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#endif
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// This handles the case where the managed editor assembly is unloaded before recompilation when code changes.
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AppDomain.CurrentDomain.DomainUnload -= OnDomainUnload;
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AppDomain.CurrentDomain.DomainUnload += OnDomainUnload;
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EditorApplication.update -= preview.HandleEditorUpdate;
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EditorApplication.update += preview.HandleEditorUpdate;
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@ -678,23 +687,43 @@ namespace Spine.Unity.Editor {
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set { if (IsValid) skeletonAnimation.timeScale = value; }
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}
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public bool IsPlayingAnimation {
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get {
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public bool IsPlayingAnimation { get {
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if (!IsValid) return false;
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var currentTrack = skeletonAnimation.AnimationState.GetCurrent(0);
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return currentTrack != null && currentTrack.TimeScale > 0;
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}
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}
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public TrackEntry ActiveTrack {
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get { return IsValid ? skeletonAnimation.AnimationState.GetCurrent(0) : null; }
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}
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public TrackEntry ActiveTrack { get { return IsValid ? skeletonAnimation.AnimationState.GetCurrent(0) : null; } }
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public Vector3 PreviewCameraPosition {
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get { return PreviewUtilityCamera.transform.position; }
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set { PreviewUtilityCamera.transform.position = value; }
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}
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public void HandleDrawSettings () {
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const float SliderWidth = 150;
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const float SliderSnap = 0.25f;
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const float SliderMin = 0f;
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const float SliderMax = 2f;
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if (IsValid) {
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float timeScale = GUILayout.HorizontalSlider(TimeScale, SliderMin, SliderMax, GUILayout.MaxWidth(SliderWidth));
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timeScale = Mathf.RoundToInt(timeScale / SliderSnap) * SliderSnap;
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TimeScale = timeScale;
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}
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}
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public void HandleEditorUpdate () {
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AdjustCamera();
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if (IsPlayingAnimation) {
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RefreshOnNextUpdate();
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Repaint();
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} else if (requiresRefresh) {
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Repaint();
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}
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}
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public void Initialize (Action repaintCallback, SkeletonDataAsset skeletonDataAsset, string skinName = "") {
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if (skeletonDataAsset == null) return;
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if (skeletonDataAsset.GetSkeletonData(false) == null) {
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@ -715,7 +744,7 @@ namespace Spine.Unity.Editor {
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previewRenderUtility = new PreviewRenderUtility(true);
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animationLastTime = Time.realtimeSinceStartup;
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const int PreviewLayer = 31;
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const int PreviewLayer = 30;
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const int PreviewCameraCullingMask = 1 << PreviewLayer;
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{
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@ -743,49 +772,136 @@ namespace Spine.Unity.Editor {
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previewGameObject.GetComponent<Renderer>().enabled = false;
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}
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AdjustCameraGoals(true);
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if (this.ActiveTrack != null) cameraAdjustEndFrame = EditorApplication.timeSinceStartup + skeletonAnimation.AnimationState.GetCurrent(0).Alpha;
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AdjustCameraGoals();
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} catch {
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DestroyPreviewGameObject();
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}
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RefreshOnNextUpdate();
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}
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}
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}
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public void HandleDrawSettings () {
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const float SliderWidth = 150;
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const float SliderSnap = 0.25f;
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const float SliderMin = 0f;
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const float SliderMax = 2f;
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public void HandleInteractivePreviewGUI (Rect r, GUIStyle background) {
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if (Event.current.type == EventType.Repaint) {
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if (requiresRefresh) {
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previewRenderUtility.BeginPreview(r, background);
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DoRenderPreview(true);
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previewTexture = previewRenderUtility.EndPreview();
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requiresRefresh = false;
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}
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if (previewTexture != null)
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GUI.DrawTexture(r, previewTexture, ScaleMode.StretchToFill, false);
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}
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if (IsValid) {
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float timeScale = GUILayout.HorizontalSlider(TimeScale, SliderMin, SliderMax, GUILayout.MaxWidth(SliderWidth));
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timeScale = Mathf.RoundToInt(timeScale / SliderSnap) * SliderSnap;
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TimeScale = timeScale;
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DrawSkinToolbar(r);
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//DrawSetupPoseButton(r);
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DrawTimeBar(r);
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HandleMouseScroll(r);
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}
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public Texture2D GetStaticPreview (int width, int height) {
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var c = this.PreviewUtilityCamera;
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if (c == null)
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return null;
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RefreshOnNextUpdate();
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AdjustCameraGoals();
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c.orthographicSize = cameraOrthoGoal / 2;
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c.transform.position = cameraPositionGoal;
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previewRenderUtility.BeginStaticPreview(new Rect(0, 0, width, height));
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DoRenderPreview(false);
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var tex = previewRenderUtility.EndStaticPreview();
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return tex;
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}
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public void DoRenderPreview (bool drawHandles) {
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if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null)
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return;
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GameObject go = previewGameObject;
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if (requiresRefresh && go != null) {
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var renderer = go.GetComponent<Renderer>();
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renderer.enabled = true;
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if (!EditorApplication.isPlaying) {
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skeletonAnimation.Update((Time.realtimeSinceStartup - animationLastTime));
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skeletonAnimation.LateUpdate();
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animationLastTime = Time.realtimeSinceStartup;
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}
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var thisPreviewUtilityCamera = this.PreviewUtilityCamera;
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if (drawHandles) {
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Handles.SetCamera(thisPreviewUtilityCamera);
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Handles.color = OriginColor;
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// Draw Cross
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float scale = skeletonDataAsset.scale;
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float cl = 1000 * scale;
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Handles.DrawLine(new Vector3(-cl, 0), new Vector3(cl, 0));
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Handles.DrawLine(new Vector3(0, cl), new Vector3(0, -cl));
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}
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thisPreviewUtilityCamera.Render();
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if (drawHandles) {
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Handles.SetCamera(thisPreviewUtilityCamera);
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SpineHandles.DrawBoundingBoxes(skeletonAnimation.transform, skeletonAnimation.skeleton);
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if (SkeletonDataAssetInspector.showAttachments)
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SpineHandles.DrawPaths(skeletonAnimation.transform, skeletonAnimation.skeleton);
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}
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renderer.enabled = false;
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}
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}
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public void OnDestroy () {
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DisposePreviewRenderUtility();
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DestroyPreviewGameObject();
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}
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public void AdjustCamera () {
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if (previewRenderUtility == null)
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return;
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public void Clear () {
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DisposePreviewRenderUtility();
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DestroyPreviewGameObject();
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}
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if (EditorApplication.timeSinceStartup < cameraAdjustEndFrame)
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AdjustCameraGoals();
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void DisposePreviewRenderUtility () {
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if (previewRenderUtility != null) {
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previewRenderUtility.Cleanup();
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previewRenderUtility = null;
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lastCameraPositionGoal = cameraPositionGoal;
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lastCameraOrthoGoal = cameraOrthoGoal;
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var c = this.PreviewUtilityCamera;
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float orthoSet = Mathf.Lerp(c.orthographicSize, cameraOrthoGoal, 0.1f);
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c.orthographicSize = orthoSet;
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float dist = Vector3.Distance(c.transform.position, cameraPositionGoal);
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if (dist > 0f) {
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Vector3 pos = Vector3.Lerp(c.transform.position, cameraPositionGoal, 0.1f);
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pos.x = 0;
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c.transform.position = pos;
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c.transform.rotation = Quaternion.identity;
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RefreshOnNextUpdate();
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}
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}
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void DestroyPreviewGameObject () {
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if (previewGameObject != null) {
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GameObject.DestroyImmediate(previewGameObject);
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previewGameObject = null;
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void AdjustCameraGoals () {
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if (previewGameObject == null) return;
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Bounds bounds = previewGameObject.GetComponent<Renderer>().bounds;
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cameraOrthoGoal = bounds.size.y;
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cameraPositionGoal = bounds.center + new Vector3(0, 0, -10f);
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}
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void HandleMouseScroll (Rect position) {
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Event current = Event.current;
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int controlID = GUIUtility.GetControlID(SliderHash, FocusType.Passive);
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switch (current.GetTypeForControl(controlID)) {
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case EventType.ScrollWheel:
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if (position.Contains(current.mousePosition)) {
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cameraOrthoGoal += current.delta.y * 0.06f;
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cameraOrthoGoal = Mathf.Max(0.01f, cameraOrthoGoal);
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GUIUtility.hotControl = controlID;
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current.Use();
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}
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break;
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}
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}
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@ -820,7 +936,7 @@ namespace Spine.Unity.Editor {
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var targetAnimation = skeletonData.FindAnimation(animationName);
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if (targetAnimation != null) {
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var currentTrack = skeletonAnimation.AnimationState.GetCurrent(0);
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var currentTrack = this.ActiveTrack;
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bool isEmpty = (currentTrack == null);
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bool isNewAnimation = isEmpty || currentTrack.Animation != targetAnimation;
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@ -859,128 +975,6 @@ namespace Spine.Unity.Editor {
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}
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public void HandleInteractivePreviewGUI (Rect r, GUIStyle background) {
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if (Event.current.type == EventType.Repaint) {
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if (requiresRefresh) {
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previewRenderUtility.BeginPreview(r, background);
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DoRenderPreview(true);
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previewTexture = previewRenderUtility.EndPreview();
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requiresRefresh = false;
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}
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if (previewTexture != null)
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GUI.DrawTexture(r, previewTexture, ScaleMode.StretchToFill, false);
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}
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DrawSkinToolbar(r);
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//DrawSetupPoseButton(r);
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DrawTimeBar(r);
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MouseScroll(r);
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}
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void AdjustCameraGoals (bool calculateMixTime = false) {
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if (previewGameObject == null)
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return;
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if (calculateMixTime) {
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if (skeletonAnimation.AnimationState.GetCurrent(0) != null)
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cameraAdjustEndFrame = EditorApplication.timeSinceStartup + skeletonAnimation.AnimationState.GetCurrent(0).Alpha;
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}
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Bounds bounds = previewGameObject.GetComponent<Renderer>().bounds;
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cameraOrthoGoal = bounds.size.y;
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cameraPositionGoal = bounds.center + new Vector3(0, 0, -10f);
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}
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public void AdjustCamera () {
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if (previewRenderUtility == null)
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return;
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if (EditorApplication.timeSinceStartup < cameraAdjustEndFrame)
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AdjustCameraGoals();
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lastCameraPositionGoal = cameraPositionGoal;
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lastCameraOrthoGoal = cameraOrthoGoal;
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var c = this.PreviewUtilityCamera;
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float orthoSet = Mathf.Lerp(c.orthographicSize, cameraOrthoGoal, 0.1f);
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c.orthographicSize = orthoSet;
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float dist = Vector3.Distance(c.transform.position, cameraPositionGoal);
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if (dist > 0f) {
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Vector3 pos = Vector3.Lerp(c.transform.position, cameraPositionGoal, 0.1f);
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pos.x = 0;
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c.transform.position = pos;
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c.transform.rotation = Quaternion.identity;
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RefreshOnNextUpdate();
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}
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}
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public Texture2D GetStaticPreview (int width, int height) {
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var c = this.PreviewUtilityCamera;
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if (c == null) return null;
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RefreshOnNextUpdate();
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AdjustCameraGoals();
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c.orthographicSize = cameraOrthoGoal / 2;
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c.transform.position = cameraPositionGoal;
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previewRenderUtility.BeginStaticPreview(new Rect(0, 0, width, height));
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DoRenderPreview(false);
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var tex = previewRenderUtility.EndStaticPreview();
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return tex;
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}
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public void HandleEditorUpdate () {
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AdjustCamera();
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if (IsPlayingAnimation) {
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RefreshOnNextUpdate();
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Repaint();
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} else if (requiresRefresh) {
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Repaint();
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}
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}
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public void DoRenderPreview (bool drawHandles) {
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if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null )
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return;
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GameObject go = previewGameObject;
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if (requiresRefresh && go != null) {
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go.GetComponent<Renderer>().enabled = true;
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if (!EditorApplication.isPlaying)
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skeletonAnimation.Update((Time.realtimeSinceStartup - animationLastTime));
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animationLastTime = Time.realtimeSinceStartup;
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if (!EditorApplication.isPlaying)
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skeletonAnimation.LateUpdate();
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var thisPreviewUtilityCamera = this.PreviewUtilityCamera;
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if (drawHandles) {
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Handles.SetCamera(thisPreviewUtilityCamera);
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Handles.color = OriginColor;
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float scale = skeletonDataAsset.scale;
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Handles.DrawLine(new Vector3(-1000 * scale, 0, 0), new Vector3(1000 * scale, 0, 0));
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Handles.DrawLine(new Vector3(0, 1000 * scale, 0), new Vector3(0, -1000 * scale, 0));
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}
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thisPreviewUtilityCamera.Render();
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if (drawHandles) {
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Handles.SetCamera(thisPreviewUtilityCamera);
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SpineHandles.DrawBoundingBoxes(skeletonAnimation.transform, skeletonAnimation.skeleton);
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if (SkeletonDataAssetInspector.showAttachments) SpineHandles.DrawPaths(skeletonAnimation.transform, skeletonAnimation.skeleton);
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}
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go.GetComponent<Renderer>().enabled = false;
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}
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}
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void DrawSkinToolbar (Rect r) {
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if (!this.IsValid) return;
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@ -1053,7 +1047,7 @@ namespace Spine.Unity.Editor {
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GUI.Box(barRect, "");
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Rect lineRect = new Rect(barRect);
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float width = lineRect.width;
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float lineRectWidth = lineRect.width;
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TrackEntry t = skeletonAnimation.AnimationState.GetCurrent(0);
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if (t != null) {
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@ -1062,7 +1056,7 @@ namespace Spine.Unity.Editor {
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float normalizedTime = currentTime / t.Animation.Duration;
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float wrappedTime = normalizedTime % 1;
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lineRect.x = barRect.x + (width * wrappedTime) - 0.5f;
|
||||
lineRect.x = barRect.x + (lineRectWidth * wrappedTime) - 0.5f;
|
||||
lineRect.width = 2;
|
||||
|
||||
GUI.color = Color.red;
|
||||
@ -1071,13 +1065,14 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
for (int i = 0; i < currentAnimationEvents.Count; i++) {
|
||||
float fr = currentAnimationEventTimes[i];
|
||||
var userEventIcon = Icons.userEvent;
|
||||
var evRect = new Rect(barRect) {
|
||||
x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (Icons.userEvent.width / 2), barRect.x, float.MaxValue),
|
||||
y = barRect.y + Icons.userEvent.height,
|
||||
width = Icons.userEvent.width,
|
||||
height = Icons.userEvent.height
|
||||
x = Mathf.Clamp(((fr / t.Animation.Duration) * lineRectWidth) - (userEventIcon.width / 2), barRect.x, float.MaxValue),
|
||||
y = barRect.y + userEventIcon.height,
|
||||
width = userEventIcon.width,
|
||||
height = userEventIcon.height
|
||||
};
|
||||
GUI.DrawTexture(evRect, Icons.userEvent);
|
||||
GUI.DrawTexture(evRect, userEventIcon);
|
||||
|
||||
Event ev = Event.current;
|
||||
if (ev.type == EventType.Repaint) {
|
||||
@ -1095,18 +1090,27 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
|
||||
void MouseScroll (Rect position) {
|
||||
Event current = Event.current;
|
||||
int controlID = GUIUtility.GetControlID(SliderHash, FocusType.Passive);
|
||||
switch (current.GetTypeForControl(controlID)) {
|
||||
case EventType.ScrollWheel:
|
||||
if (position.Contains(current.mousePosition)) {
|
||||
cameraOrthoGoal += current.delta.y * 0.06f;
|
||||
cameraOrthoGoal = Mathf.Max(0.01f, cameraOrthoGoal);
|
||||
GUIUtility.hotControl = controlID;
|
||||
current.Use();
|
||||
}
|
||||
break;
|
||||
public void OnDestroy () {
|
||||
DisposePreviewRenderUtility();
|
||||
DestroyPreviewGameObject();
|
||||
}
|
||||
|
||||
public void Clear () {
|
||||
DisposePreviewRenderUtility();
|
||||
DestroyPreviewGameObject();
|
||||
}
|
||||
|
||||
void DisposePreviewRenderUtility () {
|
||||
if (previewRenderUtility != null) {
|
||||
previewRenderUtility.Cleanup();
|
||||
previewRenderUtility = null;
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyPreviewGameObject () {
|
||||
if (previewGameObject != null) {
|
||||
GameObject.DestroyImmediate(previewGameObject);
|
||||
previewGameObject = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1189,10 +1189,11 @@ namespace Spine.Unity.Editor {
|
||||
#endregion
|
||||
|
||||
#region Import SkeletonData (json or binary)
|
||||
public const string SkeletonDataSuffix = "_SkeletonData";
|
||||
static SkeletonDataAsset IngestSpineProject (TextAsset spineJson, params AtlasAsset[] atlasAssets) {
|
||||
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
string filePath = assetPath + "/" + primaryName + "_SkeletonData.asset";
|
||||
string filePath = assetPath + "/" + primaryName + SkeletonDataSuffix + ".asset";
|
||||
|
||||
#if SPINE_TK2D
|
||||
if (spineJson != null) {
|
||||
|
||||
@ -115,7 +115,7 @@ namespace Spine.Unity {
|
||||
public static SkeletonGraphic AddSkeletonGraphicComponent (GameObject gameObject, SkeletonDataAsset skeletonDataAsset) {
|
||||
var c = gameObject.AddComponent<SkeletonGraphic>();
|
||||
if (skeletonDataAsset != null) {
|
||||
c.skeletonDataAsset = skeletonDataAsset;
|
||||
c.skeletonDataAsset = skeletonDataAsset;
|
||||
c.Initialize(false);
|
||||
}
|
||||
return c;
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user