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https://github.com/EsotericSoftware/spine-runtimes.git
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spine-unity/Assets/Examples/Scenes/SpineGauge.unity
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spine-unity/Assets/Examples/Scenes/SpineGauge.unity
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spine-unity/Assets/Examples/Scenes/SpineGauge.unity.meta
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spine-unity/Assets/Examples/Scenes/SpineGauge.unity.meta
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38
spine-unity/Assets/Examples/Scripts/SpineGauge.cs
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spine-unity/Assets/Examples/Scripts/SpineGauge.cs
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using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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[RequireComponent(typeof(SkeletonRenderer))]
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public class SpineGauge : MonoBehaviour{
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[Range(0,1)]
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public float fill = 0;
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[SpineAnimation]
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public string fillAnimationName;
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Spine.Animation fillAnimation;
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SkeletonRenderer skeletonRenderer;
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void Start () {
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skeletonRenderer = GetComponent<SkeletonRenderer>();
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}
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void Update () {
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var skeleton = skeletonRenderer.skeleton;
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if (skeleton == null)
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return;
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if (fillAnimation == null) {
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fillAnimation = skeleton.Data.FindAnimation(fillAnimationName);
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if (fillAnimation == null)
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return;
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}
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fillAnimation.Apply(skeleton, 0, fill, false, null);
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skeleton.Update(Time.deltaTime);
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skeleton.UpdateWorldTransform();
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}
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}
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8
spine-unity/Assets/Examples/Scripts/SpineGauge.cs.meta
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spine-unity/Assets/Examples/Scripts/SpineGauge.cs.meta
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spine-unity/Assets/Examples/Spine/Gauge.meta
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spine-unity/Assets/Examples/Spine/Gauge.meta
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27
spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt
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27
spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt
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Gauge.png
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size: 1024,64
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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Background
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rotate: false
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orig: 224, 32
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Bar
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42
spine-unity/Assets/Examples/Spine/Gauge/Gauge.json
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.json
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{
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"skeleton": { "hash": "IKLl/62j+Y1bsQ8rdHoVK9PDip8", "spine": "2.1.27", "width": 250, "height": 60, "images": "./images/" },
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"bones": [
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{ "name": "root" },
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{ "name": "Bar", "parent": "root", "x": -112.29 }
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],
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"slots": [
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{ "name": "Background", "bone": "root", "attachment": "Background" },
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{ "name": "Bar", "bone": "Bar", "attachment": "Bar" },
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{ "name": "Border", "bone": "root", "attachment": "Border" }
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],
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"skins": {
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"default": {
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"Background": {
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"Background": { "width": 224, "height": 32 }
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"Bar": {
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"Bar": { "x": 112.29, "width": 224, "height": 32 }
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},
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"Border": {
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"Border": { "width": 250, "height": 60 }
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}
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}
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},
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"animations": {
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"Fill": {
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"bones": {
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"Bar": {
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"scale": [
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{
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"time": 0,
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"x": 0.002,
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"y": 1,
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"curve": [ 0.25, 0, 0.75, 1 ]
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{ "time": 1, "x": 1, "y": 1 }
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}
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}
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}
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}
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}
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.json.meta
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.json.meta
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.png
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.png
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.png.meta
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spine-unity/Assets/Examples/Spine/Gauge/Gauge.png.meta
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BIN
spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset
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spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset
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spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat
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spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat
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spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset
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spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset
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@ -727,6 +727,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture2D));
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TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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texImporter.textureType = TextureImporterType.Advanced;
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texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
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texImporter.mipmapEnabled = false;
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texImporter.alphaIsTransparency = false;
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