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Fix color timeline mixing when animation is after the last frame.
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@ -406,29 +406,29 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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slot = skeleton->slots[self->slotIndex];
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if (time >= self->frames[self->framesLength - 5]) { /* Time is after last frame. */
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if (time >= self->frames[self->framesLength - 5]) {
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/* Time is after last frame. */
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int i = self->framesLength - 1;
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slot->r = self->frames[i - 3];
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slot->g = self->frames[i - 2];
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slot->b = self->frames[i - 1];
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slot->a = self->frames[i];
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return;
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r = self->frames[i - 3];
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g = self->frames[i - 2];
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b = self->frames[i - 1];
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a = self->frames[i];
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} else {
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/* Interpolate between the last frame and the current frame. */
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frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
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lastFrameR = self->frames[frameIndex - 4];
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lastFrameG = self->frames[frameIndex - 3];
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lastFrameB = self->frames[frameIndex - 2];
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lastFrameA = self->frames[frameIndex - 1];
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frameTime = self->frames[frameIndex];
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percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
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percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
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r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
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g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
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b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
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a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
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}
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/* Interpolate between the last frame and the current frame. */
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frameIndex = binarySearch(self->frames, self->framesLength, time, 5);
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lastFrameR = self->frames[frameIndex - 4];
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lastFrameG = self->frames[frameIndex - 3];
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lastFrameB = self->frames[frameIndex - 2];
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lastFrameA = self->frames[frameIndex - 1];
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frameTime = self->frames[frameIndex];
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percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime);
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percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
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r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent;
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g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent;
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b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent;
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a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent;
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if (alpha < 1) {
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slot->r += (r - slot->r) * alpha;
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slot->g += (g - slot->g) * alpha;
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