From afffdbe383a3448244d933dd2e4a2280c0a0e755 Mon Sep 17 00:00:00 2001 From: John Date: Fri, 22 Jul 2016 04:20:55 +0800 Subject: [PATCH] [unity] Fixed addTangents field. --- .../spine-unity/Mesh Generation/Arrays/ArraysMeshGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysMeshGenerator.cs b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysMeshGenerator.cs index f9a522c37..880150b61 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysMeshGenerator.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysMeshGenerator.cs @@ -37,7 +37,7 @@ namespace Spine.Unity.MeshGeneration { public bool PremultiplyVertexColors { get; set; } protected bool addNormals; public bool AddNormals { get { return addNormals; } set { addNormals = value; } } - protected bool addTangents { get; set; } + protected bool addTangents; public bool AddTangents { get { return addTangents; } set { addTangents = value; } } #endregion