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https://github.com/EsotericSoftware/spine-runtimes.git
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parent
b63da877d4
commit
b03c682443
@ -208,8 +208,9 @@ void IkConstraint::apply(Bone &parent, Bone &child, float targetX, float targetY
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r0 = q / c2;
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r0 = q / c2;
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r1 = c0 / q;
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r1 = c0 / q;
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r = MathUtil::abs(r0) < MathUtil::abs(r1) ? r0 : r1;
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r = MathUtil::abs(r0) < MathUtil::abs(r1) ? r0 : r1;
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if (r * r <= dd) {
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float ddrr = dd - r * r;
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y = MathUtil::sqrt(dd - r * r) * bendDir;
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if (ddrr >= 0) {
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y = MathUtil::sqrt(ddrr) * bendDir;
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a1 = ta - MathUtil::atan2(y, r);
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a1 = ta - MathUtil::atan2(y, r);
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a2 = MathUtil::atan2(y / psy, (r - l1) / psx);
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a2 = MathUtil::atan2(y / psy, (r - l1) / psx);
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goto break_outer;
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goto break_outer;
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