diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java index 46fb6317e..d58b873e3 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java @@ -63,12 +63,14 @@ public class Animation { } /** If this list or the timelines it contains are modified, the timelines must be set again to recompute the animation's bone - * indices and timeline property IDs. Setting this property computes the unique {@link #bones}. */ + * indices and timeline property IDs. + *

+ * See {@link #setTimelines(Array, IntArray)}. */ public Array getTimelines () { return timelines; } - /** Sets the {@link #timelines} and {@link #bones}. It can be more efficient to determine the unique bones externally. */ + /** Sets the {@link #timelines} and {@link #bones}. */ public void setTimelines (Array timelines, IntArray bones) { if (timelines == null) throw new IllegalArgumentException("timelines cannot be null."); if (bones == null) throw new IllegalArgumentException("bones cannot be null."); @@ -106,7 +108,7 @@ public class Animation { /** {@link Skeleton#bones} indices that this animation's timelines modify. *

- * See {@link BoneTimeline#getBoneIndex()}. */ + * See {@link #setTimelines(Array, IntArray)} and {@link BoneTimeline#getBoneIndex()}. */ public IntArray getBones () { return bones; }