From b06dc2134dee3d22339cc27133be215d1b31abe3 Mon Sep 17 00:00:00 2001 From: pharan Date: Fri, 15 Dec 2017 09:40:34 +0800 Subject: [PATCH] [unity] Fix method name typo. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 2 +- .../Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs | 4 ++-- spine-unity/Assets/spine-unity/SkeletonRenderer.cs | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 0d57c2925..40be3a896 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -1161,7 +1161,7 @@ namespace Spine.Unity { doubleBufferedMesh = new DoubleBuffered(); } - public Material[] GetUpdatedShaderdMaterialsArray () { + public Material[] GetUpdatedSharedMaterialsArray () { if (submeshMaterials.Count == sharedMaterials.Length) submeshMaterials.CopyTo(sharedMaterials); else diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs index e89f2c5c1..f1fc26685 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs @@ -112,9 +112,9 @@ namespace Spine.Unity.Modules { meshGenerator.FillVertexData(mesh); if (updateTriangles) { meshGenerator.FillTriangles(mesh); - meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray(); + meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray(); } else if (buffers.MaterialsChangedInLastUpdate()) { - meshRenderer.sharedMaterials = buffers.GetUpdatedShaderdMaterialsArray(); + meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray(); } } diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index e12b0b0d0..3f33ba263 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -305,9 +305,9 @@ namespace Spine.Unity { rendererBuffers.UpdateSharedMaterials(workingSubmeshInstructions); if (updateTriangles) { // Check if the triangles should also be updated. meshGenerator.FillTriangles(currentMesh); - meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray(); + meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray(); } else if (rendererBuffers.MaterialsChangedInLastUpdate()) { - meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedShaderdMaterialsArray(); + meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray(); }