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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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@ -37,10 +37,6 @@
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#define PER_MATERIAL_PROPERTY_BLOCKS
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#endif
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#if UNITY_2017_1_OR_NEWER
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#define BUILT_IN_SPRITE_MASK_COMPONENT
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#endif
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using UnityEditor;
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using UnityEngine;
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@ -35,10 +35,6 @@
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#define PER_MATERIAL_PROPERTY_BLOCKS
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#endif
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#if UNITY_2017_1_OR_NEWER
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#define BUILT_IN_SPRITE_MASK_COMPONENT
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#endif
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#if UNITY_2019_3_OR_NEWER
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#define CONFIGURABLE_ENTER_PLAY_MODE
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#endif
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@ -35,10 +35,6 @@
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#define PER_MATERIAL_PROPERTY_BLOCKS
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#endif
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#if UNITY_2017_1_OR_NEWER
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#define BUILT_IN_SPRITE_MASK_COMPONENT
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#endif
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#if UNITY_2019_3_OR_NEWER
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#define CONFIGURABLE_ENTER_PLAY_MODE
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#endif
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@ -35,10 +35,6 @@
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#define PER_MATERIAL_PROPERTY_BLOCKS
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#endif
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#if UNITY_2017_1_OR_NEWER
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#define BUILT_IN_SPRITE_MASK_COMPONENT
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#endif
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#if UNITY_2019_3_OR_NEWER
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#define CONFIGURABLE_ENTER_PLAY_MODE
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#endif
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@ -121,7 +121,7 @@ namespace Spine.Unity {
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#if BUILT_IN_SPRITE_MASK_COMPONENT
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/// <seealso cref="MaskInteraction"/>
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protected SpriteMaskInteraction maskInteraction = SpriteMaskInteraction.None;
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[SerializeField] protected SpriteMaskInteraction maskInteraction = SpriteMaskInteraction.None;
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/// <summary>Cached reference to the already setup material override set at the respective
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/// SkeletonDataAsset.atlasAssets array entry.</summary>
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core and examples. Spine Examples can be installed via the Samples tab.",
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"version": "4.3.35",
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"version": "4.3.36",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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