diff --git a/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java b/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java index 775c33c06..0b2129792 100644 --- a/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java +++ b/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java @@ -76,7 +76,6 @@ public class AnimationStateTest extends ApplicationAdapter { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); - System.out.println(skeleton); state.apply(skeleton); // After one second, change the current animation. Mixing is done by AnimationState for you. if (state.getTime() > 1 && state.getAnimation() == walkAnimation) state.setAnimation(jumpAnimation, false);