Fixed parsing animations with no bone timelines.

This commit is contained in:
NathanSweet 2013-04-05 14:51:45 +02:00
parent 4ea3a8a632
commit b083ce8816

View File

@ -97,7 +97,7 @@ static void readCurve (CurveTimeline* timeline, int frameIndex, Json* frame) {
static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, SkeletonData *skeletonData) {
Json* bones = Json_getItem(root, "bones");
int boneCount = Json_getSize(bones);
int boneCount = bones ? Json_getSize(bones) : 0;
Json* slots = Json_getItem(root, "slots");
int slotCount = slots ? Json_getSize(slots) : 0;
@ -167,7 +167,6 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
}
}
if (slots) {
for (i = 0; i < slotCount; ++i) {
Json* slotMap = Json_getItemAt(slots, i);
const char* slotName = slotMap->name;
@ -191,8 +190,8 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
for (iii = 0; iii < frameCount; ++iii) {
Json* frame = Json_getItemAt(timelineArray, iii);
const char* s = Json_getString(frame, "color", 0);
ColorTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1),
toColor(s, 2), toColor(s, 3));
ColorTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
toColor(s, 3));
readCurve(SUPER(timeline), iii, frame);
}
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
@ -219,7 +218,6 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
}
}
}
}
return animation;
}