Fixed parsing animations with no bone timelines.

This commit is contained in:
NathanSweet 2013-04-05 14:51:45 +02:00
parent 4ea3a8a632
commit b083ce8816

View File

@ -97,7 +97,7 @@ static void readCurve (CurveTimeline* timeline, int frameIndex, Json* frame) {
static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, SkeletonData *skeletonData) {
Json* bones = Json_getItem(root, "bones");
int boneCount = Json_getSize(bones);
int boneCount = bones ? Json_getSize(bones) : 0;
Json* slots = Json_getItem(root, "slots");
int slotCount = slots ? Json_getSize(slots) : 0;
@ -167,56 +167,54 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
}
}
if (slots) {
for (i = 0; i < slotCount; ++i) {
Json* slotMap = Json_getItemAt(slots, i);
const char* slotName = slotMap->name;
for (i = 0; i < slotCount; ++i) {
Json* slotMap = Json_getItemAt(slots, i);
const char* slotName = slotMap->name;
int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotName);
if (slotIndex == -1) {
Animation_dispose(animation);
_SkeletonJson_setError(self, root, "Slot not found: ", slotName);
return 0;
}
int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotName);
if (slotIndex == -1) {
Animation_dispose(animation);
_SkeletonJson_setError(self, root, "Slot not found: ", slotName);
return 0;
}
int timelineCount = Json_getSize(slotMap);
for (ii = 0; ii < timelineCount; ++ii) {
Json* timelineArray = Json_getItemAt(slotMap, ii);
int frameCount = Json_getSize(timelineArray);
const char* timelineType = timelineArray->name;
int timelineCount = Json_getSize(slotMap);
for (ii = 0; ii < timelineCount; ++ii) {
Json* timelineArray = Json_getItemAt(slotMap, ii);
int frameCount = Json_getSize(timelineArray);
const char* timelineType = timelineArray->name;
if (strcmp(timelineType, "color") == 0) {
ColorTimeline *timeline = ColorTimeline_create(frameCount);
timeline->slotIndex = slotIndex;
for (iii = 0; iii < frameCount; ++iii) {
Json* frame = Json_getItemAt(timelineArray, iii);
const char* s = Json_getString(frame, "color", 0);
ColorTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1),
toColor(s, 2), toColor(s, 3));
readCurve(SUPER(timeline), iii, frame);
}
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
float duration = timeline->frames[frameCount * 5 - 5];
if (duration > animation->duration) animation->duration = duration;
} else if (strcmp(timelineType, "attachment") == 0) {
AttachmentTimeline *timeline = AttachmentTimeline_create(frameCount);
timeline->slotIndex = slotIndex;
for (iii = 0; iii < frameCount; ++iii) {
Json* frame = Json_getItemAt(timelineArray, iii);
Json* name = Json_getItem(frame, "name");
AttachmentTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0),
name->type == Json_NULL ? 0 : name->valuestring);
}
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
float duration = timeline->frames[frameCount - 1];
if (duration > animation->duration) animation->duration = duration;
} else {
Animation_dispose(animation);
_SkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineType);
return 0;
if (strcmp(timelineType, "color") == 0) {
ColorTimeline *timeline = ColorTimeline_create(frameCount);
timeline->slotIndex = slotIndex;
for (iii = 0; iii < frameCount; ++iii) {
Json* frame = Json_getItemAt(timelineArray, iii);
const char* s = Json_getString(frame, "color", 0);
ColorTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2),
toColor(s, 3));
readCurve(SUPER(timeline), iii, frame);
}
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
float duration = timeline->frames[frameCount * 5 - 5];
if (duration > animation->duration) animation->duration = duration;
} else if (strcmp(timelineType, "attachment") == 0) {
AttachmentTimeline *timeline = AttachmentTimeline_create(frameCount);
timeline->slotIndex = slotIndex;
for (iii = 0; iii < frameCount; ++iii) {
Json* frame = Json_getItemAt(timelineArray, iii);
Json* name = Json_getItem(frame, "name");
AttachmentTimeline_setFrame(timeline, iii, Json_getFloat(frame, "time", 0),
name->type == Json_NULL ? 0 : name->valuestring);
}
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
float duration = timeline->frames[frameCount - 1];
if (duration > animation->duration) animation->duration = duration;
} else {
Animation_dispose(animation);
_SkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineType);
return 0;
}
}
}