From b0a609f027ce612bd44003bc9d59c0463163361c Mon Sep 17 00:00:00 2001 From: Pol <36154612+PolRecasensSarra@users.noreply.github.com> Date: Wed, 3 Aug 2022 18:31:40 +0200 Subject: [PATCH] Corrected Tint black (#2122) Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel. --- spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp b/spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp index 8184ff13b..80a88c8d0 100644 --- a/spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp +++ b/spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp @@ -967,7 +967,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) { toColor(color2, Json::getString(keyMap, "dark", 0), false); for (frame = 0, bezier = 0;; ++frame) { - timeline->setFrame(frame, time, color.r, color.g, color.b, color.a, color2.g, color2.g, color2.b); + timeline->setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b); nextMap = keyMap->_next; if (!nextMap) { // timeline.shrink(); // BOZO