mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Updated spineboy and alien demos.
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43f37ce565
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@ -46,16 +46,17 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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});
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")["spineboy-hover"]);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")["spineboy"]);
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skeleton = new spine.Skeleton(skeletonData);
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skeleton = new spine.Skeleton(skeletonData);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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state.setAnimation(0, "idle", true);
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state.setAnimation(0, "hoverboard", true);
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds, []);
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skeleton.getBounds(offset, bounds, []);
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for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
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for (var i = 0; i < controlBones.length; i++)
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hoverTargets.push(null);
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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@ -35,7 +35,7 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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function load () {
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function load () {
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timeKeeper.update();
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timeKeeper.update();
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if (assetManager.isLoadingComplete(DEMO_NAME)) {
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if (assetManager.isLoadingComplete(DEMO_NAME)) {
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skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
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skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat-fg", "splat-bg"]);
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skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
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skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
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setupUI();
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setupUI();
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loadingComplete(canvas, render);
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loadingComplete(canvas, render);
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@ -109,9 +109,8 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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for(var i = 0; i < sequenceSlots.length; i++) {
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for(var i = 0; i < sequenceSlots.length; i++) {
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var slot = sequenceSlots[i];
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var slot = sequenceSlots[i];
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var index = skeleton.findSlotIndex(slot);
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var index = skeleton.findSlotIndex(slot);
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for (var name in skeleton.skin.attachments[index]) {
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for (var name in skeleton.skin.attachments[index])
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regions.push(skeleton.skin.attachments[index][name]);
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regions.push(skeleton.skin.attachments[index][name]);
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}
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}
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}
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return {
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return {
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@ -138,17 +137,22 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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var offset = active.bounds.offset;
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var offset = active.bounds.offset;
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var size = active.bounds.size;
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var size = active.bounds.size;
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var x = offset.x + size.x + 100, offsetY = offset.y;
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var x = offset.x + size.x + 100, offsetY = offset.y, zoom = 1, rows, regionOffset = 0;
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if (activeSkeleton === "Alien") {
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if (activeSkeleton === "Alien") {
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renderer.camera.position.x = offset.x + size.x;
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renderer.camera.position.x = offset.x + size.x + 400;
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renderer.camera.position.y = offset.y + size.y / 2;
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renderer.camera.position.y = offset.y + size.y / 2 + 450;
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x += 400;
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zoom = 0.31;
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rows = 3;
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regionOffset = 3;
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} else {
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} else {
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renderer.camera.position.x = offset.x + size.x;
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renderer.camera.position.x = offset.x + size.x;
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renderer.camera.position.y = offset.y + size.y / 2;
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renderer.camera.position.y = offset.y + size.y / 2;
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x += 100;
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x += 100;
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rows = 3;
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}
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}
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renderer.camera.viewportWidth = size.x * 2.4;
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renderer.camera.viewportWidth = size.x * 2.4 / zoom;
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renderer.camera.viewportHeight = size.y * 1.4;
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renderer.camera.viewportHeight = size.y * 1.4 / zoom;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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@ -172,39 +176,33 @@ var imageChangesDemo = function(loadingComplete, bgColor) {
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var y = offsetY;
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var y = offsetY;
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var slotsWidth = 0, slotsHeight = 0;
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var slotsWidth = 0, slotsHeight = 0;
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var slotSize = size.y / 3;
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var slotSize = size.y / rows;
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var maxSlotWidth = 0;
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var maxSlotWidth = 0;
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var j = 0;
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var j = 0;
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for (var i = 0; i < active.regions.length; i++) {
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for (var i = 0, n = active.regions.length; i < n; i++) {
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var region = active.regions[i].region;
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var region = active.regions[(i + regionOffset) % n].region;
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var scale = Math.min(slotSize / region.height, slotSize / region.width);
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var width = region.rotate ? region.height : region.width;
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renderer.drawRegion(region, x, y, region.width * scale, region.height * scale);
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var height = region.rotate ? region.width : region.height;
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var scale = Math.min(slotSize / height, slotSize / width) / zoom;
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renderer.drawRegion(region, x, y, width * scale, height * scale);
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var isVisible = false;
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var isVisible = false;
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for (var ii = 0; ii < active.slots.length; ii++) {
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for (var ii = 0; ii < active.slots.length; ii++) {
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var slotName = active.slots[ii];
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var slotName = active.slots[ii];
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var slotIndex = skeleton.findSlotIndex(slotName);
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var slot = skeleton.findSlot(slotName);
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if (slot && slot.attachment && slot.attachment.name === region.name) {
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for (var iii = 0; iii < skeleton.drawOrder.length; iii++) {
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isVisible = true;
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var slot = skeleton.drawOrder[iii];
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break;
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if (slot.data.index == slotIndex) {
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if (slot.attachment != null) {
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if (slot.attachment.name === active.regions[i].name) {
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isVisible = true;
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break;
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}
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}
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}
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}
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}
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if (isVisible) break;
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if (isVisible) break;
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}
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}
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if (isVisible) renderer.rect(false, x, y, region.width * scale, region.height * scale, OUTLINE_COLOR);
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if (isVisible) renderer.rect(false, x, y, width * scale, height * scale, OUTLINE_COLOR);
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maxSlotWidth = Math.max(maxSlotWidth, region.width * scale);
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maxSlotWidth = Math.max(maxSlotWidth, width * scale);
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y += slotSize;
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y += slotSize / zoom + 2;
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j++;
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j++;
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if (j == 3) {
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if (j == rows) {
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x += maxSlotWidth + 10;
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x += maxSlotWidth + 10;
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maxSlotWidth = 0;
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maxSlotWidth = 0;
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y = offsetY;
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y = offsetY;
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@ -45,9 +45,9 @@ var transitionsDemo = function(loadingComplete, bgColor) {
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skeletonNoMix = new spine.Skeleton(skeleton.data);
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skeletonNoMix = new spine.Skeleton(skeleton.data);
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state = createState(0.25);
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state = createState(0.25);
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state.multipleMixing = true;
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state.multipleMixing = true;
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setAnimations(state, 0);
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setAnimations(state, 0, true);
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stateNoMix = createState(0);
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stateNoMix = createState(0);
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setAnimations(stateNoMix, -0.25);
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setAnimations(stateNoMix, -0.25, true);
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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@ -79,20 +79,18 @@ var transitionsDemo = function(loadingComplete, bgColor) {
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return state;
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return state;
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}
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}
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function setAnimations(state, mix) {
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function setAnimations(state, mix, first) {
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state.addAnimation(0, "idle", true, 0.7);
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state.addAnimation(0, "idle", true, first ? 0 : 0.6);
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state.addAnimation(0, "walk", true, 0.7);
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state.addAnimation(0, "idle", true, 0.8);
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state.addAnimation(0, "run", true, 0.7);
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state.addAnimation(0, "idle", true, 0.8);
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state.addAnimation(0, "walk", true, 0.6);
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state.addAnimation(0, "walk", true, 0.6);
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state.addAnimation(0, "run", true, 0.6);
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state.addAnimation(0, "run", true, 1);
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state.addAnimation(0, "jump", false, 0.6);
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state.addAnimation(0, "walk", true, 1.2);
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state.addAnimation(0, "run", true, 0.5);
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state.addAnimation(0, "jump", false, 1);
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state.addAnimation(0, "run", true, mix);
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state.addAnimation(0, "run", true, mix);
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state.addAnimation(0, "jump", true, 0.5);
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state.addAnimation(0, "jump", true, 0.5);
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state.addAnimation(0, "run", true, mix).listener = {
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state.addAnimation(0, "walk", true, mix).listener = {
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start: function (trackIndex) {
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start: function (trackIndex) {
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setAnimations(state, mix);
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setAnimations(state, mix, false);
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}
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}
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};
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};
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}
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}
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@ -134,7 +132,7 @@ var transitionsDemo = function(loadingComplete, bgColor) {
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state.update(delta);
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state.update(delta);
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state.apply(skeleton);
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state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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skeleton.x = -300;
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skeleton.x = -200;
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skeleton.y = -100;
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skeleton.y = -100;
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton, true);
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