[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.

This commit is contained in:
Harald Csaszar 2024-08-23 11:57:21 +02:00
parent 7066fd939f
commit b214801a0a
3 changed files with 5 additions and 5 deletions

View File

@ -1059,7 +1059,7 @@ MonoBehaviour:
quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
renderTexture: {fileID: 0}
targetCamera: {fileID: 0}
shaderPasses: ffffffff
shaderPasses: 00000000
--- !u!114 &1786065615
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1357,7 +1357,7 @@ MonoBehaviour:
quadMaterial: {fileID: 2100000, guid: afeb0ae2ea2cda94796515bf8d1b3cb1, type: 2}
renderTexture: {fileID: 0}
targetCamera: {fileID: 0}
shaderPasses: ffffffff
shaderPasses: 00000000
customRenderRect: {fileID: 1089682727}
meshRendererMaterialForTexture:
- texture: {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}

View File

@ -48,8 +48,8 @@ namespace Spine.Unity.Examples {
public Camera targetCamera;
[Tooltip("Shader passes to render to the RenderTexture. E.g. set the first element " +
"to -1 to render all shader passes, or set it to 0 to only render the first " +
"shader pass, which may be required when using URP.")]
public int[] shaderPasses = new int[1] { -1 };
"shader pass, which may be required when using URP or shadow-casting shaders.")]
public int[] shaderPasses = new int[1] { 0 };
protected CommandBuffer commandBuffer;
protected Vector2Int screenSize;

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity-examples",
"displayName": "spine-unity Runtime Examples",
"description": "This plugin provides example scenes and scripts for the spine-unity runtime.",
"version": "4.2.36",
"version": "4.2.37",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",