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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
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@ -1059,7 +1059,7 @@ MonoBehaviour:
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quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
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renderTexture: {fileID: 0}
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targetCamera: {fileID: 0}
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shaderPasses: ffffffff
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shaderPasses: 00000000
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--- !u!114 &1786065615
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1357,7 +1357,7 @@ MonoBehaviour:
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quadMaterial: {fileID: 2100000, guid: afeb0ae2ea2cda94796515bf8d1b3cb1, type: 2}
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renderTexture: {fileID: 0}
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targetCamera: {fileID: 0}
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shaderPasses: ffffffff
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shaderPasses: 00000000
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customRenderRect: {fileID: 1089682727}
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meshRendererMaterialForTexture:
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- texture: {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}
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@ -48,8 +48,8 @@ namespace Spine.Unity.Examples {
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public Camera targetCamera;
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[Tooltip("Shader passes to render to the RenderTexture. E.g. set the first element " +
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"to -1 to render all shader passes, or set it to 0 to only render the first " +
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"shader pass, which may be required when using URP.")]
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public int[] shaderPasses = new int[1] { -1 };
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"shader pass, which may be required when using URP or shadow-casting shaders.")]
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public int[] shaderPasses = new int[1] { 0 };
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protected CommandBuffer commandBuffer;
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protected Vector2Int screenSize;
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity-examples",
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"displayName": "spine-unity Runtime Examples",
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"description": "This plugin provides example scenes and scripts for the spine-unity runtime.",
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"version": "4.2.36",
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"version": "4.2.37",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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