mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Updated spine-cocos2dx 2 and 3 to Spine v3.
This commit is contained in:
parent
61deedc76c
commit
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@ -20,12 +20,14 @@
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -97,6 +99,9 @@
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<ClInclude Include="include\spine\Slot.h" />
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<ClInclude Include="include\spine\SlotData.h" />
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<ClInclude Include="include\spine\spine.h" />
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<ClInclude Include="include\spine\TransformConstraint.h" />
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<ClInclude Include="include\spine\TransformConstraintData.h" />
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<ClInclude Include="include\spine\WeightedMeshAttachment.h" />
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<ClInclude Include="src\spine\Json.h" />
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</ItemGroup>
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<ItemGroup>
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@ -123,9 +128,11 @@
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<ClCompile Include="src\spine\SkeletonData.c" />
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<ClCompile Include="src\spine\SkeletonJson.c" />
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<ClCompile Include="src\spine\Skin.c" />
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<ClCompile Include="src\spine\SkinnedMeshAttachment.c" />
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<ClCompile Include="src\spine\Slot.c" />
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<ClCompile Include="src\spine\SlotData.c" />
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<ClCompile Include="src\spine\TransformConstraint.c" />
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<ClCompile Include="src\spine\TransformConstraintData.c" />
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<ClCompile Include="src\spine\WeightedMeshAttachment.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -96,6 +96,15 @@
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<ClInclude Include="include\spine\IkConstraintData.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\spine\TransformConstraint.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\spine\TransformConstraintData.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\spine\WeightedMeshAttachment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\spine\Atlas.c">
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@ -167,14 +176,20 @@
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<ClCompile Include="src\spine\MeshAttachment.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\SkinnedMeshAttachment.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\IkConstraint.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\IkConstraintData.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\TransformConstraint.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\TransformConstraintData.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\WeightedMeshAttachment.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -88,8 +88,8 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
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CONST_CAST(float, self->d) = ld;
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CONST_CAST(float, self->worldX) = x;
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CONST_CAST(float, self->worldY) = y;
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CONST_CAST(float, self->worldSignX) = scaleX > 0 ? 1 : -1;
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CONST_CAST(float, self->worldSignY) = scaleY > 0 ? 1 : -1;
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CONST_CAST(float, self->worldSignX) = scaleX > 0 ? 1.0f : -1.0f;
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CONST_CAST(float, self->worldSignY) = scaleY > 0 ? 1.0f : -1.0f;
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return;
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}
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@ -133,7 +133,7 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
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float aa = a * a, bb = b * b, ll = l1 * l1, dd = tx * tx + ty * ty;
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float c0 = bb * ll + aa * dd - aa * bb, c1 = -2 * bb * l1, c2 = bb - aa;
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float d = c1 * c1 - 4 * c2 * c0;
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float minAngle = 0, minDist = 999999999, minX = 0, minY = 0;
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float minAngle = 0, minDist = 999999999.0f, minX = 0, minY = 0;
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float maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
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float x = l1 + a, dist = x * x, angle, y;
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cy = 0;
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@ -184,9 +184,9 @@ void SkeletonRenderer::draw () {
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a = attachment->a;
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break;
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}
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case SP_ATTACHMENT_SKINNED_MESH: {
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spSkinnedMeshAttachment* attachment = (spSkinnedMeshAttachment*)slot->attachment;
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spSkinnedMeshAttachment_computeWorldVertices(attachment, slot, worldVertices);
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case SP_ATTACHMENT_WEIGHTED_MESH: {
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spWeightedMeshAttachment* attachment = (spWeightedMeshAttachment*)slot->attachment;
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spWeightedMeshAttachment_computeWorldVertices(attachment, slot, worldVertices);
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texture = getTexture(attachment);
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uvs = attachment->uvs;
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verticesCount = attachment->uvsCount;
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@ -250,8 +250,8 @@ void SkeletonRenderer::draw () {
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ccDrawColor4B(255, 0, 0, 255);
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for (int i = 0, n = skeleton->bonesCount; i < n; i++) {
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spBone *bone = skeleton->bones[i];
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float x = bone->data->length * bone->m00 + bone->worldX;
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float y = bone->data->length * bone->m10 + bone->worldY;
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float x = bone->data->length * bone->a + bone->worldX;
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float y = bone->data->length * bone->c + bone->worldY;
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ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
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}
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// Bone origins.
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@ -273,7 +273,7 @@ CCTexture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const {
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return (CCTexture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
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}
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CCTexture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) const {
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CCTexture2D* SkeletonRenderer::getTexture (spWeightedMeshAttachment* attachment) const {
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return (CCTexture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
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}
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@ -292,9 +292,9 @@ CCRect SkeletonRenderer::boundingBox () {
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spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
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spMeshAttachment_computeWorldVertices(mesh, slot, worldVertices);
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verticesCount = mesh->verticesCount;
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} else if (slot->attachment->type == SP_ATTACHMENT_SKINNED_MESH) {
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spSkinnedMeshAttachment* mesh = (spSkinnedMeshAttachment*)slot->attachment;
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spSkinnedMeshAttachment_computeWorldVertices(mesh, slot, worldVertices);
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} else if (slot->attachment->type == SP_ATTACHMENT_WEIGHTED_MESH) {
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spWeightedMeshAttachment* mesh = (spWeightedMeshAttachment*)slot->attachment;
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spWeightedMeshAttachment_computeWorldVertices(mesh, slot, worldVertices);
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verticesCount = mesh->uvsCount;
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} else
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continue;
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@ -97,7 +97,7 @@ protected:
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virtual cocos2d::CCTexture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spMeshAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
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virtual cocos2d::CCTexture2D* getTexture (spWeightedMeshAttachment* attachment) const;
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private:
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bool ownsSkeletonData;
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@ -198,9 +198,9 @@ void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFl
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a = attachment->a;
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break;
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}
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case SP_ATTACHMENT_SKINNED_MESH: {
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spSkinnedMeshAttachment* attachment = (spSkinnedMeshAttachment*)slot->attachment;
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spSkinnedMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
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case SP_ATTACHMENT_WEIGHTED_MESH: {
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spWeightedMeshAttachment* attachment = (spWeightedMeshAttachment*)slot->attachment;
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spWeightedMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
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texture = getTexture(attachment);
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uvs = attachment->uvs;
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verticesCount = attachment->uvsCount;
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@ -271,8 +271,8 @@ void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFl
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DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
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for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
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spBone *bone = _skeleton->bones[i];
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float x = bone->data->length * bone->m00 + bone->worldX;
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float y = bone->data->length * bone->m10 + bone->worldY;
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float x = bone->data->length * bone->a + bone->worldX;
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float y = bone->data->length * bone->c + bone->worldY;
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DrawPrimitives::drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y));
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}
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// Bone origins.
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@ -296,7 +296,7 @@ Texture2D* SkeletonRenderer::getTexture (spMeshAttachment* attachment) const {
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return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
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}
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Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) const {
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Texture2D* SkeletonRenderer::getTexture (spWeightedMeshAttachment* attachment) const {
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return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
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}
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@ -315,9 +315,9 @@ Rect SkeletonRenderer::getBoundingBox () const {
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spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
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spMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
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verticesCount = mesh->verticesCount;
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} else if (slot->attachment->type == SP_ATTACHMENT_SKINNED_MESH) {
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spSkinnedMeshAttachment* mesh = (spSkinnedMeshAttachment*)slot->attachment;
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spSkinnedMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
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} else if (slot->attachment->type == SP_ATTACHMENT_WEIGHTED_MESH) {
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spWeightedMeshAttachment* mesh = (spWeightedMeshAttachment*)slot->attachment;
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spWeightedMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
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verticesCount = mesh->uvsCount;
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} else
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continue;
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@ -115,7 +115,7 @@ protected:
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void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
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virtual cocos2d::Texture2D* getTexture (spRegionAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spMeshAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spSkinnedMeshAttachment* attachment) const;
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virtual cocos2d::Texture2D* getTexture (spWeightedMeshAttachment* attachment) const;
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bool _ownsSkeletonData;
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spAtlas* _atlas;
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