[godot] Fix CLion config files for Windows.

This commit is contained in:
badlogic 2022-04-11 10:37:07 +02:00
parent 227c667708
commit b277deb26b
5 changed files with 62 additions and 19 deletions

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@ -1,13 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CLionExternalBuildManager">
<target id="649fccdb-6ca9-44f9-b3ad-0a96fbf1aa95" name="scons debug" defaultType="TOOL">
<configuration id="ec887365-2a57-4577-a74a-2eef17526450" name="scons debug">
<target id="649fccdb-6ca9-44f9-b3ad-0a96fbf1aa95" name="scons debug macOS/Linux" defaultType="TOOL">
<configuration id="ec887365-2a57-4577-a74a-2eef17526450" name="scons debug macOS/Linux">
<build type="TOOL">
<tool actionId="Tool_External Tools_scons debug" />
<tool actionId="Tool_External Tools_scons build macOS/Linux" />
</build>
<clean type="TOOL">
<tool actionId="Tool_External Tools_scons clean" />
<tool actionId="Tool_External Tools_scons clean macOS/Linux" />
</clean>
</configuration>
</target>
<target id="5f223991-e6a3-42b3-8dfc-60e7778315cc" name="scons debug Windows" defaultType="TOOL">
<configuration id="5c8a6190-ee50-4706-8281-c53f9f31f52b" name="scons debug Windows">
<build type="TOOL">
<tool actionId="Tool_External Tools_scons build Windows" />
</build>
<clean type="TOOL">
<tool actionId="Tool_External Tools_scons clean Windows" />
</clean>
</configuration>
</target>

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@ -1,16 +1,30 @@
<toolSet name="External Tools">
<tool name="scons debug" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<tool name="scons build macOS/Linux" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons" />
<option name="PARAMETERS" value="target=debug custom_modules=&quot;../spine_godot&quot; -j8" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons clean" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<tool name="scons clean macOS/Linux" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons" />
<option name="PARAMETERS" value="-c" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons build Windows" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons.cmd" />
<option name="PARAMETERS" value="target=debug custom_modules=&quot;../spine_godot&quot; -j8" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons clean Windows" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons.cmd" />
<option name="PARAMETERS" value="-c" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
</toolSet>

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@ -61,6 +61,9 @@
<filtered-out-file-type name="COMMIT_BY_MESSAGE" />
</file-type-list>
</component>
<component name="MacroExpansionManager">
<option name="directoryName" value="c2b84taq" />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
@ -82,13 +85,23 @@
<property name="node.js.selected.package.eslint" value="(autodetect)" />
<property name="settings.editor.selected.configurable" value="CLionExternalConfigurable" />
</component>
<component name="RunManager">
<component name="RunManager" selected="Custom Build Application.godot debug Windows">
<configuration default="true" type="GradleAppRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true">
<method v="2">
<option name="com.jetbrains.cidr.cpp.gradle.execution.GradleNativeBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
<configuration name="godot debug" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug" CONFIG_NAME="scons debug" RUN_PATH="$PROJECT_DIR$/bin/godot.osx.tools.64">
<configuration name="godot debug Linux" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug macOS/Linux" CONFIG_NAME="scons debug macOS/Linux" RUN_PATH="$PROJECT_DIR$/bin/godot.linux.tools.64">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
</configuration>
<configuration name="godot debug Windows" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug Windows" CONFIG_NAME="scons debug Windows" RUN_PATH="$PROJECT_DIR$/bin/godot.windows.tools.64.exe">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
</configuration>
<configuration name="godot debug macOS" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug macOS/Linux" CONFIG_NAME="scons debug macOS/Linux" RUN_PATH="$PROJECT_DIR$/bin/godot.osx.tools.64">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
@ -98,6 +111,11 @@
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
<list>
<item itemvalue="Custom Build Application.godot debug macOS" />
<item itemvalue="Custom Build Application.godot debug Linux" />
<item itemvalue="Custom Build Application.godot debug Windows" />
</list>
</component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager">
@ -115,4 +133,15 @@
<component name="TypeScriptGeneratedFilesManager">
<option name="version" value="3" />
</component>
<component name="XDebuggerManager">
<breakpoint-manager>
<breakpoints>
<line-breakpoint enabled="true" type="com.jetbrains.cidr.execution.debugger.OCBreakpointType">
<url>file://$PROJECT_DIR$/../spine_godot/register_types.cpp</url>
<line>76</line>
<option name="timeStamp" value="1" />
</line-breakpoint>
</breakpoints>
</breakpoint-manager>
</component>
</project>

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@ -1,10 +0,0 @@
[gd_resource type="SpineNewSkeletonDataResource" load_steps=3 format=2]
[ext_resource path="res://assets/raptor/raptor.atlas" type="SpineAtlasResource" id=1]
[ext_resource path="res://assets/raptor/raptor-pro.skel" type="SpineSkeletonFileResource" id=2]
[resource]
atlas_res = ExtResource( 1 )
skeleton_file_res = ExtResource( 2 )
animations = null
skins = null

View File

@ -4,4 +4,4 @@ git clone --depth 1 https://github.com/godotengine/godot.git -b 3.4.4-stable
xcopy /E /I .idea godot\.idea
copy custom.py godot
xcopy /E /I ..\spine-cpp\spine-cpp spine_godot\spine-cpp
cd godot & scons target=debug compiledb custom_modules=../spine_godot --jobs=8 & scons target=debug custom_modules=../spine_godot --jobs=8 & cd ..
cd godot & scons target=debug custom_modules=../spine_godot vsproj=yes --jobs=8 & cd ..