mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
[unity] SlotBlendModes module.
This commit is contained in:
parent
ef408344be
commit
b2c0034dbf
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfdd78a071ca1a04bb64c6cc41e14aa0
|
||||
folderAsset: yes
|
||||
timeCreated: 1496447038
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ad4318c20ec5674a9f4d7f786afd681
|
||||
folderAsset: yes
|
||||
timeCreated: 1496449217
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Spine.Unity.Modules;
|
||||
|
||||
namespace Spine.Unity.Editor {
|
||||
using Editor = UnityEditor.Editor;
|
||||
|
||||
public class SlotBlendModesEditor : Editor {
|
||||
|
||||
[MenuItem("CONTEXT/SkeletonRenderer/Add Slot Blend Modes Component")]
|
||||
static void AddSlotBlendModesComponent (MenuCommand command) {
|
||||
var skeletonRenderer = (SkeletonRenderer)command.context;
|
||||
skeletonRenderer.gameObject.AddComponent<SlotBlendModes>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbec7dc66dca80a419477536c23b7a0d
|
||||
timeCreated: 1496449255
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: SkeletonPMAMultiply
|
||||
m_Shader: {fileID: 4800000, guid: 8bdcdc7ee298e594a9c20c61d25c33b6, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: 0
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007110106}
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53bf0ab317d032d418cf1252d68f51df
|
||||
timeCreated: 1496447909
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: SkeletonPMAScreen
|
||||
m_Shader: {fileID: 4800000, guid: 4e8caa36c07aacf4ab270da00784e4d9, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: 0
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: <noninit>
|
||||
second: {r: 0, g: 2.018574, b: 1e-45, a: 0.000007121922}
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73f0f46d3177c614baf0fa48d646a9be
|
||||
timeCreated: 1496447909
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,152 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Spine.Unity.Modules {
|
||||
|
||||
[DisallowMultipleComponent]
|
||||
public class SlotBlendModes : MonoBehaviour {
|
||||
|
||||
#region Internal Material Dictionary
|
||||
public struct MaterialTexturePair {
|
||||
public Texture2D texture2D;
|
||||
public Material material;
|
||||
}
|
||||
|
||||
static Dictionary<MaterialTexturePair, Material> materialTable;
|
||||
internal static Dictionary<MaterialTexturePair, Material> MaterialTable {
|
||||
get {
|
||||
if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, Material>();
|
||||
return materialTable;
|
||||
}
|
||||
}
|
||||
|
||||
internal static Material GetMaterialFor (Material materialSource, Texture2D texture) {
|
||||
if (materialSource == null || texture == null) return null;
|
||||
|
||||
var mt = SlotBlendModes.MaterialTable;
|
||||
Material m;
|
||||
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
||||
if (!mt.TryGetValue(key, out m)) {
|
||||
m = new Material(materialSource);
|
||||
m.name = "(Clone)" + texture.name + "-" + materialSource.name;
|
||||
m.mainTexture = texture;
|
||||
mt[key] = m;
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Inspector
|
||||
public Material multiplyMaterialSource;
|
||||
public Material screenMaterialSource;
|
||||
|
||||
Texture2D texture;
|
||||
#endregion
|
||||
|
||||
public bool Applied { get; private set; }
|
||||
|
||||
void Start () {
|
||||
if (!Applied) Apply();
|
||||
}
|
||||
|
||||
void OnDestroy () {
|
||||
if (Applied) Remove();
|
||||
}
|
||||
|
||||
public void Apply () {
|
||||
GetTexture();
|
||||
if (texture == null) return;
|
||||
|
||||
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
if (skeletonRenderer == null) return;
|
||||
|
||||
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||
|
||||
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||
switch (s.data.blendMode) {
|
||||
case BlendMode.Multiply:
|
||||
if (multiplyMaterialSource != null) slotMaterials[s] = GetMaterialFor(multiplyMaterialSource, texture);
|
||||
break;
|
||||
case BlendMode.Screen:
|
||||
if (screenMaterialSource != null) slotMaterials[s] = GetMaterialFor(screenMaterialSource, texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Applied = true;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
public void Remove () {
|
||||
GetTexture();
|
||||
if (texture == null) return;
|
||||
|
||||
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||
if (skeletonRenderer == null) return;
|
||||
|
||||
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
||||
|
||||
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
||||
Material m = null;
|
||||
|
||||
switch (s.data.blendMode) {
|
||||
case BlendMode.Multiply:
|
||||
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(multiplyMaterialSource, texture)))
|
||||
slotMaterials.Remove(s);
|
||||
break;
|
||||
case BlendMode.Screen:
|
||||
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(screenMaterialSource, texture)))
|
||||
slotMaterials.Remove(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Applied = false;
|
||||
skeletonRenderer.LateUpdate();
|
||||
}
|
||||
|
||||
public void GetTexture () {
|
||||
if (texture == null) {
|
||||
var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
|
||||
var sda = sr.skeletonDataAsset; if (sda == null) return;
|
||||
var aa = sda.atlasAssets[0]; if (aa == null) return;
|
||||
var am = aa.materials[0]; if (am == null) return;
|
||||
texture = am.mainTexture as Texture2D;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,16 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1f8243645ba2e74aa3564bd956eed89
|
||||
timeCreated: 1496794038
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- multiplyMaterialSource: {fileID: 2100000, guid: 53bf0ab317d032d418cf1252d68f51df,
|
||||
type: 2}
|
||||
- screenMaterialSource: {fileID: 2100000, guid: 73f0f46d3177c614baf0fa48d646a9be,
|
||||
type: 2}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,101 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Spine/Skeleton PMA Multiply
|
||||
// - single color multiply tint
|
||||
// - unlit
|
||||
// - Premultiplied alpha Multiply blending
|
||||
// - No depth, no backface culling, no fog.
|
||||
// - ShadowCaster pass
|
||||
|
||||
Shader "Spine/Skeleton PMA Multiply" {
|
||||
Properties {
|
||||
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend DstColor OneMinusSrcAlpha
|
||||
Lighting Off
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _Color;
|
||||
|
||||
struct VertexInput {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
VertexOutput vert (VertexInput v) {
|
||||
VertexOutput o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (VertexOutput i) : COLOR {
|
||||
float4 texColor = tex2D(_MainTex, i.uv);
|
||||
return (texColor * i.vertexColor);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Caster"
|
||||
Tags { "LightMode"="ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_base v) {
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed _Cutoff;
|
||||
|
||||
float4 frag (v2f i) : COLOR {
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||
clip(texcol.a - _Cutoff);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bdcdc7ee298e594a9c20c61d25c33b6
|
||||
timeCreated: 1496446742
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,99 @@
|
||||
// Spine/Skeleton PMA Multiply
|
||||
// - single color multiply tint
|
||||
// - unlit
|
||||
// - Premultiplied alpha Multiply blending
|
||||
// - No depth, no backface culling, no fog.
|
||||
// - ShadowCaster pass
|
||||
|
||||
Shader "Spine/Skeleton PMA Screen" {
|
||||
Properties {
|
||||
_Color ("Tint Color", Color) = (1,1,1,1)
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend One OneMinusSrcColor
|
||||
Lighting Off
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
uniform sampler2D _MainTex;
|
||||
uniform float4 _Color;
|
||||
|
||||
struct VertexInput {
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
VertexOutput vert (VertexInput v) {
|
||||
VertexOutput o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
o.vertexColor = v.vertexColor * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (VertexOutput i) : COLOR {
|
||||
float4 texColor = tex2D(_MainTex, i.uv);
|
||||
return (texColor * i.vertexColor);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
Name "Caster"
|
||||
Tags { "LightMode"="ShadowCaster" }
|
||||
Offset 1, 1
|
||||
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_shadowcaster
|
||||
#pragma fragmentoption ARB_precision_hint_fastest
|
||||
#include "UnityCG.cginc"
|
||||
struct v2f {
|
||||
V2F_SHADOW_CASTER;
|
||||
float2 uv : TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_base v) {
|
||||
v2f o;
|
||||
TRANSFER_SHADOW_CASTER(o)
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform fixed _Cutoff;
|
||||
|
||||
float4 frag (v2f i) : COLOR {
|
||||
fixed4 texcol = tex2D(_MainTex, i.uv);
|
||||
clip(texcol.a - _Cutoff);
|
||||
SHADOW_CASTER_FRAGMENT(i)
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e8caa36c07aacf4ab270da00784e4d9
|
||||
timeCreated: 1496448787
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user