Scale mesh vertices!

This commit is contained in:
NathanSweet 2014-04-26 23:25:52 +02:00
parent b4698dd7ff
commit b316b8d3e1

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@ -220,7 +220,7 @@ namespace Spine {
float[] uvs = GetFloatArray(map, "uvs", 1);
int[] triangles = GetIntArray(map, "triangles");
float[] vertices = GetFloatArray(map, "vertices", 1);
float[] vertices = GetFloatArray(map, "vertices", Scale);
mesh.SetMesh(vertices, triangles, uvs);
if (map.ContainsKey("color")) {