From b34e6dbb78fa5cec51838b7a2123d2a292877143 Mon Sep 17 00:00:00 2001 From: badlogic Date: Tue, 11 Oct 2016 14:44:36 +0200 Subject: [PATCH] [cocos2dx] Added Android project for testing, see README.md for instructions --- spine-cocos2dx/README.md | 64 +- spine-cocos2dx/example/.gitignore | 4 + .../example/proj.android/.classpath | 9 + spine-cocos2dx/example/proj.android/.cproject | 185 ++ ....managedbuilder.core.genmakebuilder.launch | 23 + spine-cocos2dx/example/proj.android/.project | 71 + .../org.eclipse.cdt.codan.core.prefs | 68 + .../.settings/org.eclipse.cdt.core.prefs | 3 + .../org.eclipse.ltk.core.refactoring.prefs | 2 + .../example/proj.android/AndroidManifest.xml | 38 + .../example/proj.android/ant.properties | 17 + .../assets/common/goblins-mesh.json | 1082 +++++++ .../proj.android/assets/common/goblins.atlas | 293 ++ .../proj.android/assets/common/goblins.png | Bin 0 -> 210574 bytes .../proj.android/assets/common/raptor.atlas | 279 ++ .../proj.android/assets/common/raptor.json | 2621 +++++++++++++++++ .../proj.android/assets/common/raptor.png | Bin 0 -> 506867 bytes .../proj.android/assets/common/spineboy.atlas | 216 ++ .../proj.android/assets/common/spineboy.json | 2412 +++++++++++++++ .../proj.android/assets/common/spineboy.png | Bin 0 -> 693860 bytes .../proj.android/assets/common/tank.atlas | 125 + .../proj.android/assets/common/tank.json | 1900 ++++++++++++ .../proj.android/assets/common/tank.png | Bin 0 -> 325742 bytes .../example/proj.android/build-cfg.json | 13 + spine-cocos2dx/example/proj.android/build.xml | 83 + .../example/proj.android/gen/R.java.d | 6 + .../cocos2dx/BuildConfig.java | 6 + .../gen/com/esotericsoftware/cocos2dx/R.java | 19 + .../example/proj.android/jni/Android.mk | 80 + .../example/proj.android/jni/Application.mk | 15 + .../proj.android/jni/hellocpp/main.cpp | 15 + .../example/proj.android/local.properties | 10 + .../example/proj.android/proguard-project.txt | 20 + .../example/proj.android/project.properties | 13 + .../proj.android/res/drawable-hdpi/icon.png | Bin 0 -> 12200 bytes .../proj.android/res/drawable-ldpi/icon.png | Bin 0 -> 5295 bytes .../proj.android/res/drawable-mdpi/icon.png | Bin 0 -> 7590 bytes .../proj.android/res/values/strings.xml | 4 + .../src/org/cocos2dx/cpp/AppActivity.java | 32 + 39 files changed, 9673 insertions(+), 55 deletions(-) create mode 100644 spine-cocos2dx/example/.gitignore create mode 100755 spine-cocos2dx/example/proj.android/.classpath create mode 100755 spine-cocos2dx/example/proj.android/.cproject create mode 100755 spine-cocos2dx/example/proj.android/.externalToolBuilders/org.eclipse.cdt.managedbuilder.core.genmakebuilder.launch create mode 100755 spine-cocos2dx/example/proj.android/.project create mode 100755 spine-cocos2dx/example/proj.android/.settings/org.eclipse.cdt.codan.core.prefs create mode 100755 spine-cocos2dx/example/proj.android/.settings/org.eclipse.cdt.core.prefs create mode 100755 spine-cocos2dx/example/proj.android/.settings/org.eclipse.ltk.core.refactoring.prefs create mode 100755 spine-cocos2dx/example/proj.android/AndroidManifest.xml create mode 100755 spine-cocos2dx/example/proj.android/ant.properties create mode 100644 spine-cocos2dx/example/proj.android/assets/common/goblins-mesh.json create mode 100644 spine-cocos2dx/example/proj.android/assets/common/goblins.atlas create mode 100644 spine-cocos2dx/example/proj.android/assets/common/goblins.png create mode 100644 spine-cocos2dx/example/proj.android/assets/common/raptor.atlas create mode 100644 spine-cocos2dx/example/proj.android/assets/common/raptor.json create mode 100644 spine-cocos2dx/example/proj.android/assets/common/raptor.png create mode 100644 spine-cocos2dx/example/proj.android/assets/common/spineboy.atlas create mode 100644 spine-cocos2dx/example/proj.android/assets/common/spineboy.json create mode 100644 spine-cocos2dx/example/proj.android/assets/common/spineboy.png create mode 100644 spine-cocos2dx/example/proj.android/assets/common/tank.atlas create mode 100644 spine-cocos2dx/example/proj.android/assets/common/tank.json create mode 100644 spine-cocos2dx/example/proj.android/assets/common/tank.png create mode 100755 spine-cocos2dx/example/proj.android/build-cfg.json create mode 100755 spine-cocos2dx/example/proj.android/build.xml create mode 100644 spine-cocos2dx/example/proj.android/gen/R.java.d create mode 100644 spine-cocos2dx/example/proj.android/gen/com/esotericsoftware/cocos2dx/BuildConfig.java create mode 100644 spine-cocos2dx/example/proj.android/gen/com/esotericsoftware/cocos2dx/R.java create mode 100755 spine-cocos2dx/example/proj.android/jni/Android.mk create mode 100755 spine-cocos2dx/example/proj.android/jni/Application.mk create mode 100755 spine-cocos2dx/example/proj.android/jni/hellocpp/main.cpp create mode 100644 spine-cocos2dx/example/proj.android/local.properties create mode 100755 spine-cocos2dx/example/proj.android/proguard-project.txt create mode 100755 spine-cocos2dx/example/proj.android/project.properties create mode 100755 spine-cocos2dx/example/proj.android/res/drawable-hdpi/icon.png create mode 100755 spine-cocos2dx/example/proj.android/res/drawable-ldpi/icon.png create mode 100755 spine-cocos2dx/example/proj.android/res/drawable-mdpi/icon.png create mode 100755 spine-cocos2dx/example/proj.android/res/values/strings.xml create mode 100755 spine-cocos2dx/example/proj.android/src/org/cocos2dx/cpp/AppActivity.java diff --git a/spine-cocos2dx/README.md b/spine-cocos2dx/README.md index d46d9356c..a37bb7046 100644 --- a/spine-cocos2dx/README.md +++ b/spine-cocos2dx/README.md @@ -1,67 +1,21 @@ -# spine-cocos2dx v3.x +# Spine Runtimes -The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). +This GitHub project hosts the Spine Runtimes which are needed to use [Spine](http://esotericsoftware.com/) 2D skeletal animation with various game toolkits. ## Licensing -This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information. +The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information. The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. -## Spine version +## Documentation -spine-cocos2dx works with data exported from from the latest version of Spine. +See the Spine [runtime documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) for documentation applicable to all runtimes. See each runtime's `README.md` for runtime specific documentation. -spine-cocos2dx supports all Spine features. +## Bugs, enhancements, and tasks -spine-cocos2dx does not yet support loading the binary format. +Review our backlog of bugs, enhancements, and tasks in the [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes/issues) and [spine-editor](https://github.com/EsotericSoftware/spine-editor/issues) issue trackers. However, you may find it more convenient to use the [spine-runtimes waffle](https://waffle.io/EsotericSoftware/spine-runtimes) and [spine-editor waffle](https://waffle.io/EsotericSoftware/spine-editor), which provide a nicer view of the same issue tracker information. -## Setup - -The setup for cocos2d-x differs from most other Spine Runtimes because the cocos2d-x distribution includes a copy of the Spine Runtime files. This is not ideal because these files may be old and fail to work with the latest Spine editor. Also it means if cocos2d-x is updated, you may get newer Spine Runtime files which can break your application if you are not using the latest Spine editor. For these reasons, we have requested cocos2d-x to cease distributing the Spine Runtime files, but they continue to do so. The following instructions allow you to use the official Spine cocos2d-x runtime with your cocos2d-x project. - -1. Create a new cocos2d-x project. See [the cocos2d-x documentation](http://www.cocos2d-x.org/docs/static-pages/installation.html) -2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x. -3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build. -3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) -4. Add the sources from `spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project -4. Add the folders `spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue `, so the `spine` directory cannot be omitted when copying the source files. - -## Example -The Spine cocos2d-x example works on Windows and Mac OS X. - -### Windows -1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) -2. Install CMake via the [Windows installer package](https://cmake.org/download/). -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) -4. Run CMake GUI from the start menu -5. Click `Browse Source` and select the directory `spine-runtimes` -6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`. -7. Click `Configure`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. -8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install. -9. Expand the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build. -9. Expand `References` of the cocos2d_libs sub project, and remove the entry for `libSpine`, which should be marked with an error. -9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu -10. Click `Local Windows Debugger` to run the example - -### Mac OS X -1. Install [Xcode](https://developer.apple.com/xcode/) -2. Install [Homebrew](http://brew.sh/) -3. Open a terminal and install CMake via `brew install cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) -4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder -5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. -6. Open the Xcode project in `spine-runtimes/spine-cocos2dx/example/proj.ios_mac` -7. Expand the `cocos2d_libs.xcodeproj` sub project, delete the group `editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x. -8. Click the `Run` button or type `CMD+R` to run the example - -## Notes - -- Images are premultiplied by cocos2d-x, so the Spine atlas images should *not* use premultiplied alpha. - -## Examples - -- [Raptor](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/RaptorExample.cpp) -- [Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/SpineboyExample.cpp) -- [Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/GoblinsExample.cpp) +## Versioning +The code provided here is continuously under development. Generally the latest Git `master` source works with the data exported from the latest version of Spine. The Spine version can be [frozen](http://esotericsoftware.com/spine-settings#Version) at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are [tagged](https://github.com/EsotericSoftware/spine-runtimes/releases) to work with a specific Spine version. diff --git a/spine-cocos2dx/example/.gitignore b/spine-cocos2dx/example/.gitignore new file mode 100644 index 000000000..745cc6d2e --- /dev/null +++ b/spine-cocos2dx/example/.gitignore @@ -0,0 +1,4 @@ +bin/ +proj.android/bin/ +proj.android/libs/ +proj.android/obj/ \ No newline at end of file diff --git a/spine-cocos2dx/example/proj.android/.classpath b/spine-cocos2dx/example/proj.android/.classpath new file mode 100755 index 000000000..d57ec0251 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/.classpath @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/spine-cocos2dx/example/proj.android/.cproject b/spine-cocos2dx/example/proj.android/.cproject new file mode 100755 index 000000000..1c27b3670 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/.cproject @@ -0,0 +1,185 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/spine-cocos2dx/example/proj.android/.externalToolBuilders/org.eclipse.cdt.managedbuilder.core.genmakebuilder.launch b/spine-cocos2dx/example/proj.android/.externalToolBuilders/org.eclipse.cdt.managedbuilder.core.genmakebuilder.launch new file mode 100755 index 000000000..e82f6ae04 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/.externalToolBuilders/org.eclipse.cdt.managedbuilder.core.genmakebuilder.launch @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/spine-cocos2dx/example/proj.android/.project b/spine-cocos2dx/example/proj.android/.project new file mode 100755 index 000000000..f34ec2548 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/.project @@ -0,0 +1,71 @@ + + + spine-cocos2dx-example + + + libcocos2dx + + + + com.android.ide.eclipse.adt.ResourceManagerBuilder + + + + + com.android.ide.eclipse.adt.PreCompilerBuilder + + + + + org.eclipse.jdt.core.javabuilder + + + + + org.eclipse.ui.externaltools.ExternalToolBuilder + full,incremental, + + + LaunchConfigHandle + <project>/.externalToolBuilders/org.eclipse.cdt.managedbuilder.core.genmakebuilder.launch + + + + + com.android.ide.eclipse.adt.ApkBuilder + + + + + org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder + full,incremental, + + + + + + com.android.ide.eclipse.adt.AndroidNature + org.eclipse.jdt.core.javanature + org.eclipse.cdt.core.cnature + org.eclipse.cdt.core.ccnature + org.eclipse.cdt.managedbuilder.core.managedBuildNature + org.eclipse.cdt.managedbuilder.core.ScannerConfigNature + + + + Classes + 2 + $%7BPARENT-1-PROJECT_LOC%7D/Classes + + + cocos2d + 2 + $%7BPARENT-1-PROJECT_LOC%7D/cocos2d + + + libcocos2d + 2 + PARENT-1-PROJECT_LOC/cocos2d/cocos/platform/android/java/src + + + diff --git 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000000000..b196c64a3 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/.settings/org.eclipse.ltk.core.refactoring.prefs @@ -0,0 +1,2 @@ +eclipse.preferences.version=1 +org.eclipse.ltk.core.refactoring.enable.project.refactoring.history=false diff --git a/spine-cocos2dx/example/proj.android/AndroidManifest.xml b/spine-cocos2dx/example/proj.android/AndroidManifest.xml new file mode 100755 index 000000000..2139ad1a6 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/AndroidManifest.xml @@ -0,0 +1,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/spine-cocos2dx/example/proj.android/ant.properties b/spine-cocos2dx/example/proj.android/ant.properties new file mode 100755 index 000000000..b0971e891 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/ant.properties @@ -0,0 +1,17 @@ +# This file is used to override default values used by the Ant build system. +# +# This file must be checked into Version Control Systems, as it is +# integral to the build system of your project. + +# This file is only used by the Ant script. + +# You can use this to override default values such as +# 'source.dir' for the location of your java source folder and +# 'out.dir' for the location of your output folder. + +# You can also use it define how the release builds are signed by declaring +# the following properties: +# 'key.store' for the location of your keystore and +# 'key.alias' for the name of the key to use. +# The password will be asked during the build when you use the 'release' target. + diff --git a/spine-cocos2dx/example/proj.android/assets/common/goblins-mesh.json b/spine-cocos2dx/example/proj.android/assets/common/goblins-mesh.json new file mode 100644 index 000000000..8119a57a0 --- /dev/null +++ b/spine-cocos2dx/example/proj.android/assets/common/goblins-mesh.json @@ -0,0 +1,1082 @@ +{ +"skeleton": { "hash": "3Z6FWT/Kylgd8cbSWBEwAsOcPEM", "spine": "3.4.02", "width": 266.87, "height": 349.55, "images": "./images/" }, +"bones": [ + { "name": "root" }, + { "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 }, + { "name": "torso", "parent": "hip", "length": 85.82, "rotation": 93.92, "x": -6.42, "y": 1.97 }, + { "name": "neck", "parent": "torso", "length": 18.38, "rotation": -1.51, "x": 81.67, "y": -6.34 }, + { "name": "head", "parent": "neck", "length": 68.28, "rotation": -13.92, "x": 20.93, "y": 11.59 }, + { "name": "left shoulder", "parent": "torso", "length": 35.43, "rotation": -156.96, "x": 74.04, "y": -20.38 }, + { "name": "left arm", "parent": "left shoulder", "length": 35.62, "rotation": 28.16, "x": 37.85, "y": -2.34 }, + { "name": "left upper leg", "parent": "hip", "length": 50.39, "rotation": -89.09, "x": 14.45, "y": 2.81 }, + { "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "rotation": -16.65, "x": 56.34, "y": 0.98 }, + { "name": "left foot", "parent": "left lower leg", "length": 46.5, "rotation": 102.43, "x": 58.94, "y": -7.61 }, + { "name": "left hand", "parent": "left arm", "length": 11.52, "rotation": 2.7, "x": 35.62, "y": 0.07 }, + { "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }, + { "name": "right shoulder", "parent": "torso", "length": 37.24, "rotation": 133.88, "x": 76.02, "y": 18.14 }, + { "name": "right arm", "parent": "right shoulder", "length": 36.74, "rotation": 36.32, "x": 37.6, "y": 0.31 }, + { "name": "right upper leg", "parent": "hip", "length": 42.45, "rotation": -97.49, "x": -20.07, "y": -6.83 }, + { "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "rotation": -14.34, "x": 42.99, "y": -0.61 }, + { "name": "right foot", "parent": "right lower leg", "length": 45.45, "rotation": 110.3, "x": 64.88, "y": 0.04 }, + { "name": "right hand", "parent": "right arm", "length": 15.32, "rotation": 2.35, "x": 36.9, "y": 0.34 }, + { "name": "spear1", "parent": "left hand", "length": 65.06, "rotation": 102.43, "x": 0.48, "y": 17.03 }, + { "name": "spear2", "parent": "spear1", "length": 61.41, "rotation": 0.9, "x": 65.05, "y": 0.04 }, + { "name": "spear3", "parent": "spear2", "length": 76.79, "rotation": -0.9, "x": 61.88, "y": 0.57 } +], +"slots": [ + { "name": "left shoulder", "bone": "left shoulder", "attachment": "left shoulder" }, + { "name": "left arm", "bone": "left arm", "attachment": "left arm" }, + { "name": "left hand item", "bone": "left hand", "attachment": "spear" }, + { "name": "left hand", "bone": "left hand", "attachment": "left hand" }, + { "name": "left foot", "bone": "left foot", "attachment": "left foot" }, + { "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" }, + { "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" }, + { "name": "neck", "bone": "neck", "attachment": "neck" }, + { "name": "torso", "bone": "torso", "attachment": "torso" }, + { "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" }, + { "name": "right foot", "bone": "right foot", "attachment": "right foot" }, + { "name": "right lower leg", "bone": "right lower leg", "attachment": "right lower leg" }, + { "name": "undie straps", "bone": "pelvis", "attachment": "undie straps" }, + { "name": "undies", "bone": "pelvis", "attachment": "undies" }, + { "name": "right upper leg", "bone": "right upper leg", "attachment": "right upper leg" }, + { "name": "head", "bone": "head", "attachment": "head" }, + { "name": "eyes", "bone": "head" }, + { "name": "right shoulder", "bone": "right shoulder", "attachment": "right shoulder" }, + { "name": "right arm", "bone": "right arm", "attachment": "right arm" }, + { "name": "right hand thumb", "bone": "right hand", "attachment": "right hand thumb" }, + { "name": "right hand item", "bone": "right hand", "attachment": "dagger" }, + { "name": "right hand", "bone": "right hand", "attachment": "right hand" }, + { "name": "right hand item 2", "bone": "right hand", "attachment": "shield" } +], +"skins": { + "default": { + "left hand item": { + "dagger": { "x": 7.88, "y": -23.45, "rotation": 10.47, "width": 26, "height": 108 }, + "spear": { + "type": "mesh", + "uvs": [ 1, 0.11236, 0.77096, 0.13278, 0.76608, 0.21781, 0.75642, 0.386, 0.74723, 0.54607, 0.72117, 1, 0.28838, 1, 0.24208, 0.54327, 0.22589, 0.38361, 0.2089, 0.21605, 0.20043, 0.13242, 0, 0.11519, 0.4527, 0, 0.58399, 0 ], + "triangles": [ 5, 6, 4, 6, 7, 4, 4, 7, 3, 2, 9, 1, 9, 10, 1, 10, 12, 1, 12, 13, 1, 1, 13, 0, 10, 11, 12, 3, 8, 2, 8, 9, 2, 7, 8, 3 ], + "vertices": [ 1, 20, 38.54, -10.88, 1, 1, 20, 30.97, -5.93, 1, 2, 19, 61.48, -5.58, 0.5116, 20, -0.31, -6.16, 0.48839, 2, 18, 64.73, -5.03, 0.50272, 19, -0.4, -5.06, 0.49728, 1, 10, 4.56, 23.91, 1, 1, 10, 41.7, -138.95, 1, 1, 10, 32.41999, -141.1, 1, 1, 10, -6.49, 22.4, 1, 2, 18, 65.48, 6.64, 0.50272, 19, 0.52999, 6.59, 0.49728, 2, 19, 62.18, 6.66, 0.5116, 20, 0.2, 6.09, 0.48839, 1, 20, 30.96, 6.61, 1, 1, 20, 37.25999, 11.09, 1, 1, 20, 79.75, 1.59, 1, 1, 20, 79.78, -1.29, 1 ], + "hull": 14, + "edges": [ 24, 22, 22, 20, 10, 12, 2, 0, 24, 26, 0, 26, 8, 10, 12, 14, 6, 8, 14, 16, 2, 4, 4, 6, 16, 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"name": "goblin/eyes-closed", "x": 29.19, "y": -24.89, "rotation": -88.92, "width": 34, "height": 12 } + }, + "head": { + "head": { + "name": "goblin/head", + "type": "mesh", + "uvs": [ 0, 0.60494, 0.14172, 0.5145, 0.24218, 0.55229, 0.32667, 0.67806, 0.37969, 0.79352, 0.53505, 0.93014, 0.86056, 1, 0.94071, 0.94169, 0.92098, 0.69923, 0.9888, 0.65497, 0.99003, 0.51643, 0.89632, 0.43561, 0.94487, 0.41916, 1, 0.39713, 1, 0.2836, 0.94017, 0.27027, 0.87906, 0.25666, 0.80754, 0.16044, 0.66698, 0.01997, 0.4734, 0.01805, 0.29215, 0.19893, 0.25392, 0.31823, 0.09117, 0.324, 0, 0.44331, 0.43271, 0.69153, 0.466, 0.47794, 0.35996, 0.31246, 0.73473, 0.68593, 0.72215, 0.57425, 0.88179, 0.5583, 0.80267, 0.51015 ], + "triangles": [ 5, 27, 6, 7, 27, 8, 7, 6, 27, 4, 24, 5, 5, 24, 27, 4, 3, 24, 27, 29, 8, 8, 29, 9, 24, 28, 27, 24, 25, 28, 24, 3, 25, 29, 28, 30, 29, 27, 28, 25, 2, 26, 25, 3, 2, 9, 29, 10, 0, 23, 1, 28, 25, 30, 29, 11, 10, 29, 30, 11, 2, 21, 26, 2, 1, 21, 23, 22, 1, 1, 22, 21, 30, 16, 11, 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