mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
[unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes.
This commit is contained in:
parent
11a6717db2
commit
b36d1e9e02
@ -33,13 +33,12 @@ namespace Spine.Unity.Editor {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
|
var dataField = property.serializedObject.FindProperty(TargetAttribute.dataField);
|
||||||
|
if (dataField != null) {
|
||||||
if (dataProperty != null) {
|
if (dataField.objectReferenceValue is SkeletonDataAsset) {
|
||||||
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
|
skeletonDataAsset = (SkeletonDataAsset)dataField.objectReferenceValue;
|
||||||
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
|
} else if (dataField.objectReferenceValue is ISkeletonComponent) {
|
||||||
} else if (dataProperty.objectReferenceValue is ISkeletonComponent) {
|
var skeletonComponent = (ISkeletonComponent)dataField.objectReferenceValue;
|
||||||
var skeletonComponent = (ISkeletonComponent)dataProperty.objectReferenceValue;
|
|
||||||
if (skeletonComponent != null)
|
if (skeletonComponent != null)
|
||||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||||
} else {
|
} else {
|
||||||
@ -49,7 +48,7 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
} else if (property.serializedObject.targetObject is Component) {
|
} else if (property.serializedObject.targetObject is Component) {
|
||||||
var component = (Component)property.serializedObject.targetObject;
|
var component = (Component)property.serializedObject.targetObject;
|
||||||
ISkeletonComponent skeletonComponent = component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
|
var skeletonComponent = component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
|
||||||
if (skeletonComponent != null)
|
if (skeletonComponent != null)
|
||||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||||
}
|
}
|
||||||
@ -62,28 +61,42 @@ namespace Spine.Unity.Editor {
|
|||||||
position = EditorGUI.PrefixLabel(position, label);
|
position = EditorGUI.PrefixLabel(position, label);
|
||||||
|
|
||||||
var propertyStringValue = property.stringValue;
|
var propertyStringValue = property.stringValue;
|
||||||
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup)) {
|
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel : propertyStringValue, EditorStyles.popup))
|
||||||
Selector(property);
|
Selector(property);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) {
|
||||||
|
var dataField = property.serializedObject.FindProperty(TargetAttribute.dataField);
|
||||||
|
|
||||||
|
if (dataField != null) {
|
||||||
|
var skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent;
|
||||||
|
if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify.
|
||||||
|
return skeletonComponent;
|
||||||
|
} else {
|
||||||
|
var component = property.serializedObject.targetObject as Component;
|
||||||
|
if (component != null)
|
||||||
|
return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Selector (SerializedProperty property) {
|
protected virtual void Selector (SerializedProperty property) {
|
||||||
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
||||||
if (data == null)
|
if (data == null) return;
|
||||||
return;
|
|
||||||
|
|
||||||
GenericMenu menu = new GenericMenu();
|
var menu = new GenericMenu();
|
||||||
PopulateMenu(menu, property, this.TargetAttribute, data);
|
PopulateMenu(menu, property, this.TargetAttribute, data);
|
||||||
menu.ShowAsContext();
|
menu.ShowAsContext();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
|
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
|
||||||
|
|
||||||
protected virtual void HandleSelect (object val) {
|
protected virtual void HandleSelect (object menuItemObject) {
|
||||||
var pair = (SpineDrawerValuePair)val;
|
var clickedItem = (SpineDrawerValuePair)menuItemObject;
|
||||||
pair.property.stringValue = pair.str;
|
clickedItem.property.stringValue = clickedItem.str;
|
||||||
pair.property.serializedObject.ApplyModifiedProperties();
|
clickedItem.property.serializedObject.ApplyModifiedProperties();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
|
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
|
||||||
@ -99,14 +112,12 @@ namespace Spine.Unity.Editor {
|
|||||||
for (int i = 0; i < data.Slots.Count; i++) {
|
for (int i = 0; i < data.Slots.Count; i++) {
|
||||||
string name = data.Slots.Items[i].Name;
|
string name = data.Slots.Items[i].Name;
|
||||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
||||||
|
|
||||||
if (targetAttribute.containsBoundingBoxes) {
|
if (targetAttribute.containsBoundingBoxes) {
|
||||||
|
|
||||||
int slotIndex = i;
|
int slotIndex = i;
|
||||||
|
var attachments = new List<Attachment>();
|
||||||
List<Attachment> attachments = new List<Attachment>();
|
foreach (var skin in data.Skins)
|
||||||
foreach (var skin in data.Skins) {
|
|
||||||
skin.FindAttachmentsForSlot(slotIndex, attachments);
|
skin.FindAttachmentsForSlot(slotIndex, attachments);
|
||||||
}
|
|
||||||
|
|
||||||
bool hasBoundingBox = false;
|
bool hasBoundingBox = false;
|
||||||
foreach (var attachment in attachments) {
|
foreach (var attachment in attachments) {
|
||||||
@ -120,7 +131,6 @@ namespace Spine.Unity.Editor {
|
|||||||
if (!hasBoundingBox)
|
if (!hasBoundingBox)
|
||||||
menu.AddDisabledItem(new GUIContent(name));
|
menu.AddDisabledItem(new GUIContent(name));
|
||||||
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||||
}
|
}
|
||||||
@ -169,6 +179,10 @@ namespace Spine.Unity.Editor {
|
|||||||
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
|
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
|
||||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
||||||
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
||||||
|
|
||||||
|
// <None> item
|
||||||
|
menu.AddItem(new GUIContent(NoneLabel), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair("", property));
|
||||||
|
|
||||||
for (int i = 0; i < events.Count; i++) {
|
for (int i = 0; i < events.Count; i++) {
|
||||||
string name = events.Items[i].Name;
|
string name = events.Items[i].Name;
|
||||||
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
||||||
@ -181,45 +195,32 @@ namespace Spine.Unity.Editor {
|
|||||||
[CustomPropertyDrawer(typeof(SpineAttachment))]
|
[CustomPropertyDrawer(typeof(SpineAttachment))]
|
||||||
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
|
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
|
||||||
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
|
||||||
List<Skin> validSkins = new List<Skin>();
|
ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property);
|
||||||
SkeletonRenderer skeletonRenderer = null;
|
var validSkins = new List<Skin>();
|
||||||
|
|
||||||
var component = property.serializedObject.targetObject as Component;
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly) {
|
||||||
if (component != null) {
|
var currentSkin = skeletonComponent.Skeleton.Skin;
|
||||||
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
|
if (currentSkin != null)
|
||||||
skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
|
validSkins.Add(currentSkin);
|
||||||
//if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) Debug.LogWarning("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
|
else
|
||||||
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
|
|
||||||
if (skeletonRenderer.skeleton.Skin != null) {
|
|
||||||
validSkins.Add(skeletonRenderer.skeleton.Skin);
|
|
||||||
} else {
|
|
||||||
validSkins.Add(data.Skins.Items[0]);
|
validSkins.Add(data.Skins.Items[0]);
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
foreach (Skin skin in data.Skins) {
|
foreach (Skin skin in data.Skins)
|
||||||
if (skin != null)
|
if (skin != null) validSkins.Add(skin);
|
||||||
validSkins.Add(skin);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
List<string> attachmentNames = new List<string>();
|
var attachmentNames = new List<string>();
|
||||||
List<string> placeholderNames = new List<string>();
|
var placeholderNames = new List<string>();
|
||||||
|
|
||||||
string prefix = "";
|
string prefix = "";
|
||||||
|
|
||||||
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly)
|
||||||
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
|
menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)"));
|
||||||
else
|
else
|
||||||
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
||||||
|
|
||||||
menu.AddSeparator("");
|
menu.AddSeparator("");
|
||||||
|
|
||||||
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
|
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
|
||||||
|
|
||||||
menu.AddSeparator("");
|
menu.AddSeparator("");
|
||||||
|
|
||||||
Skin defaultSkin = data.Skins.Items[0];
|
Skin defaultSkin = data.Skins.Items[0];
|
||||||
@ -239,7 +240,7 @@ namespace Spine.Unity.Editor {
|
|||||||
prefix = skinPrefix;
|
prefix = skinPrefix;
|
||||||
|
|
||||||
for (int i = 0; i < data.Slots.Count; i++) {
|
for (int i = 0; i < data.Slots.Count; i++) {
|
||||||
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
|
if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.ToLower().Contains(slotMatch)))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
attachmentNames.Clear();
|
attachmentNames.Clear();
|
||||||
@ -251,9 +252,7 @@ namespace Spine.Unity.Editor {
|
|||||||
skin.FindNamesForSlot(i, placeholderNames);
|
skin.FindNamesForSlot(i, placeholderNames);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for (int a = 0; a < attachmentNames.Count; a++) {
|
for (int a = 0; a < attachmentNames.Count; a++) {
|
||||||
|
|
||||||
string attachmentPath = attachmentNames[a];
|
string attachmentPath = attachmentNames[a];
|
||||||
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||||
string name = attachmentNames[a];
|
string name = attachmentNames[a];
|
||||||
@ -261,14 +260,13 @@ namespace Spine.Unity.Editor {
|
|||||||
if (targetAttribute.returnAttachmentPath)
|
if (targetAttribute.returnAttachmentPath)
|
||||||
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
||||||
|
|
||||||
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
|
if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) {
|
||||||
menu.AddDisabledItem(new GUIContent(menuPath));
|
menu.AddDisabledItem(new GUIContent(menuPath));
|
||||||
} else {
|
} else {
|
||||||
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -284,7 +282,7 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
for (int i = 0; i < data.Bones.Count; i++) {
|
for (int i = 0; i < data.Bones.Count; i++) {
|
||||||
string name = data.Bones.Items[i].Name;
|
string name = data.Bones.Items[i].Name;
|
||||||
if (name.StartsWith(targetAttribute.startsWith))
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
||||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -303,12 +301,7 @@ namespace Spine.Unity.Editor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
component = (Component)property.serializedObject.targetObject;
|
component = (Component)property.serializedObject.targetObject;
|
||||||
|
atlasProp = component != null ? property.serializedObject.FindProperty("atlasAsset") : null;
|
||||||
if (component != null)
|
|
||||||
atlasProp = property.serializedObject.FindProperty("atlasAsset");
|
|
||||||
else
|
|
||||||
atlasProp = null;
|
|
||||||
|
|
||||||
|
|
||||||
if (atlasProp == null) {
|
if (atlasProp == null) {
|
||||||
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
||||||
@ -322,9 +315,8 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
position = EditorGUI.PrefixLabel(position, label);
|
position = EditorGUI.PrefixLabel(position, label);
|
||||||
|
|
||||||
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
|
if (GUI.Button(position, property.stringValue, EditorStyles.popup))
|
||||||
Selector(property);
|
Selector(property);
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -332,7 +324,7 @@ namespace Spine.Unity.Editor {
|
|||||||
GenericMenu menu = new GenericMenu();
|
GenericMenu menu = new GenericMenu();
|
||||||
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
|
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
|
||||||
Atlas atlas = atlasAsset.GetAtlas();
|
Atlas atlas = atlasAsset.GetAtlas();
|
||||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
|
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||||
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
||||||
|
|
||||||
for (int i = 0; i < regions.Count; i++) {
|
for (int i = 0; i < regions.Count; i++) {
|
||||||
@ -340,7 +332,6 @@ namespace Spine.Unity.Editor {
|
|||||||
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
menu.ShowAsContext();
|
menu.ShowAsContext();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user