From b39ff7863cb95ce311f0c39fa8313a06ef611c1d Mon Sep 17 00:00:00 2001 From: John Date: Thu, 24 Aug 2017 17:47:49 +0800 Subject: [PATCH] [unity] Don't clear empty prefab MeshFilters. --- .../Assets/spine-unity/Editor/SkeletonRendererInspector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs index 8bfae3072..cbf4b60c9 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs @@ -170,7 +170,7 @@ namespace Spine.Unity.Editor { #if NO_PREFAB_MESH if (isInspectingPrefab) { MeshFilter meshFilter = component.GetComponent(); - if (meshFilter != null) + if (meshFilter != null && meshFilter.sharedMesh != null) meshFilter.sharedMesh = null; } #endif