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[unity] Fixed GetRepackedSkin issue with polygon packing and 270 degree rotation and atlas is non-square. Closes #2445.
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@ -740,11 +740,12 @@ namespace Spine.Unity.AttachmentTools {
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float v2 = uvRect.yMin;
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if (referenceRegion.degrees == 270) {
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// at a 270 degree region, u2/v2 deltas are swapped, and delta-v is negative.
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float du = u2 - u;
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float dv = v - v2;
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u2 = u + dv;
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v2 = v - du;
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// at a 270 degree region, u2/v2 deltas and atlas width/height are swapped, and delta-v is negative.
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float du = uvRect.width; // u2 - u;
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float dv = uvRect.height; // v - v2;
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float atlasAspectRatio = page.width / page.height;
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u2 = u + (dv / atlasAspectRatio);
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v2 = v - (du * atlasAspectRatio);
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}
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return new AtlasRegion {
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.1.33",
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"version": "4.1.34",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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