[unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531.

This commit is contained in:
Harald Csaszar 2019-11-27 13:46:59 +01:00
parent 6730852e86
commit b3e29c4338
13 changed files with 1750 additions and 0 deletions

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
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* Spine Editor license and redistribution of the Products in any form must
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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*****************************************************************************/
using UnityEngine;
using Spine.Unity;
namespace Spine.Unity.Examples {
public class OutlineSkeletonGraphic : MonoBehaviour {
public SkeletonGraphic skeletonGraphic;
public Material materialWithoutOutline;
public Material materialWithOutline;
#if UNITY_EDITOR
void Reset () {
skeletonGraphic = GetComponent<SkeletonGraphic>();
// Add normal material as default
if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
if (atlasAssets.Length > 0 && atlasAssets[0].PrimaryMaterial) {
materialWithoutOutline = atlasAssets[0].PrimaryMaterial;
}
}
}
#endif
void OnEnable () {
if (skeletonGraphic == null)
skeletonGraphic = GetComponent<SkeletonGraphic>();
}
public void EnableOutlineRendering () {
skeletonGraphic.material = materialWithOutline;
}
public void DisableOutlineRendering () {
skeletonGraphic.material = materialWithoutOutline;
}
}
}

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using UnityEngine;
using Spine.Unity;
public class SkeletonGraphicPlayAnimationAtEvent : MonoBehaviour {
public SkeletonGraphic skeletonGraphic;
public int trackIndex = 0;
public float playbackSpeed = 1.0f;
public void PlayAnimationLooping (string animation) {
var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, true);
entry.TimeScale = playbackSpeed;
}
public void PlayAnimationOnce (string animation) {
var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, false);
entry.TimeScale = playbackSpeed;
}
public void ClearTrack () {
skeletonGraphic.AnimationState.ClearTrack(trackIndex);
}
}

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