[unity] Updated Examples.

This commit is contained in:
pharan 2017-06-18 21:58:57 +08:00
parent 3bd5183721
commit b40eba2a31
8 changed files with 278 additions and 4 deletions

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@ -405,6 +405,7 @@ MonoBehaviour:
shootAnimationName: shoot
idleTurnAnimationName: idle-turn
runToIdleAnimationName: run-to-idle
runWalkDuration: 1.5
--- !u!1 &926099111
GameObject:
m_ObjectHideFlags: 0

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@ -55,6 +55,8 @@ namespace Spine.Unity.Examples {
[SpineAnimation]
public string runToIdleAnimationName;
public float runWalkDuration = 1.5f;
#endregion
SkeletonAnimation skeletonAnimation;
@ -81,10 +83,10 @@ namespace Spine.Unity.Examples {
// Common Mistake: If you keep calling it in Update, it will keep showing the first pose of the animation, do don't do that.
spineAnimationState.SetAnimation(0, walkAnimationName, true);
yield return new WaitForSeconds(1.5f);
yield return new WaitForSeconds(runWalkDuration);
spineAnimationState.SetAnimation(0, runAnimationName, true);
yield return new WaitForSeconds(1.5f);
yield return new WaitForSeconds(runWalkDuration);
// AddAnimation queues up an animation to play after the previous one ends.
spineAnimationState.SetAnimation(0, runToIdleAnimationName, false);

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@ -87,7 +87,7 @@ namespace Spine.Unity.Examples {
// STEP 1: "EQUIP" ITEMS USING SPRITES
// STEP 1.1 Find the original attachment.
// Step 1.2 Get a clone of the original attachment.
// Step 1.3 Apply the Sprite image to it.
// Step 1.3 Apply the Sprite image to the clone.
// Step 1.4 Add the remapped clone to the new custom skin.
// Let's do this for the visor.

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@ -27,7 +27,7 @@ MonoBehaviour:
- walk
duration:
- 0
- 0.05
- 0.1
- 0.3
- 0.3
defaultMix: 0.1

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