diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs index 2cee77059..cc3b20f34 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonMecanimInspector.cs @@ -112,8 +112,7 @@ namespace Spine.Unity.Editor { if (selectedClip != null) { float time = AnimationWindowPreview.GetAnimationTime(animationWindow); PreviewAnimationInScene(selectedClip, time); - } - else // back to setup pose + } else // back to setup pose PreviewAnimationInScene(null, 0.0f); }