From b42daae7f263e38d7ed97d33f43fa9e4d56a5850 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Fri, 6 Jun 2025 11:01:14 -0400 Subject: [PATCH] [libgdx] Fixed Skeleton Viewer line rendering when zoomed. --- .../src/com/esotericsoftware/spine/SkeletonViewer.java | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java b/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java index 47e574c43..913359671 100644 --- a/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java +++ b/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java @@ -291,6 +291,7 @@ public class SkeletonViewer extends ApplicationAdapter { renderer.draw(batch, skeleton); batch.end(); + debugRenderer.setScale(camera.zoom); debugRenderer.setBones(ui.debugBonesCheckbox.isChecked()); debugRenderer.setRegionAttachments(ui.debugRegionsCheckbox.isChecked()); debugRenderer.setBoundingBoxes(ui.debugBoundingBoxesCheckbox.isChecked());