From b473b8afb4899fe30fad5dfc0afa35c5fe023695 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sun, 9 Jun 2019 15:05:43 +0200 Subject: [PATCH] [libgdx] Don't include inactive bones when computing SkeletonBounds. --- .../src/com/esotericsoftware/spine/SkeletonBounds.java | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java index f45deeab9..9b6f36c8a 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java @@ -64,6 +64,7 @@ public class SkeletonBounds { for (int i = 0; i < slotCount; i++) { Slot slot = slots.get(i); + if (!slot.bone.active) continue; Attachment attachment = slot.attachment; if (attachment instanceof BoundingBoxAttachment) { BoundingBoxAttachment boundingBox = (BoundingBoxAttachment)attachment;