From b502aa3c238a9479974eda6f449f4e8251d73c9d Mon Sep 17 00:00:00 2001 From: John Date: Wed, 25 Oct 2017 20:30:23 +0800 Subject: [PATCH] [unity] Handle null preview texture in editor. --- .../Asset Types/Editor/SkeletonDataAssetInspector.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs index 43ee8ce84..c6d0bbc95 100644 --- a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs @@ -726,6 +726,9 @@ namespace Spine.Unity.Editor { } void DoRenderPreview (bool drawHandles) { + if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null ) + return; + GameObject go = this.m_previewInstance; if (m_requireRefresh && go != null) {