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[csharp] Port of commit 2563c7c. Added physics methods to apply translation and rotation forces.
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2563c7cbce
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@ -110,6 +110,28 @@ namespace Spine {
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mix = data.mix;
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}
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/// <summary>
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/// Translates the physics constraint so next <see cref="Update(Physics)"/> forces are applied as if the bone moved an additional
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/// amount in world space.
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/// </summary>
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public void Translate (float x, float y) {
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ux -= x;
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uy -= y;
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cx -= x;
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cy -= y;
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}
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/// <summary>
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/// Rotates the physics constraint so next <see cref="Update(Physics)"/> forces are applied as if the bone rotated an additional
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/// amount in world space.
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/// </summary>
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public void Rotate (float degrees) {
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float r = degrees * MathUtils.DegRad, cos = (float)Math.Cos(r), sin = (float)Math.Sin(r);
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r = tx * cos - ty * sin;
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ty = tx * sin + ty * cos;
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tx = r;
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}
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/// <summary>Applies the constraint to the constrained bones.</summary>
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public void Update (Physics physics) {
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float mix = this.mix;
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@ -474,6 +474,24 @@ namespace Spine {
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}
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}
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/// <summary>
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/// Calls <see cref="PhysicsConstraint.Translate(float, float)"/> for each physics constraint.
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/// </summary>
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public void PhysicsTranslate (float x, float y) {
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PhysicsConstraint[] physicsConstraints = this.physicsConstraints.Items;
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for (int i = 0, n = this.physicsConstraints.Count; i < n; i++)
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physicsConstraints[i].Translate(x, y);
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}
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/// <summary>
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/// Calls <see cref="PhysicsConstraint.Rotate(float)"/> for each physics constraint.
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/// </summary>
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public void PhysicsRotate (float degrees) {
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PhysicsConstraint[] physicsConstraints = this.physicsConstraints.Items;
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for (int i = 0, n = this.physicsConstraints.Count; i < n; i++)
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physicsConstraints[i].Rotate(degrees);
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}
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/// <summary>Increments the skeleton's <see cref="time"/>.</summary>
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public void Update (float delta) {
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time += delta;
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp",
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"displayName": "spine-csharp Runtime",
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"description": "This plugin provides the spine-csharp core runtime.",
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"version": "4.2.9",
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"version": "4.2.10",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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