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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
Merge branch '3.6' into 3.7-beta
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commit
b60f21e6d8
@ -378,7 +378,7 @@ namespace Spine {
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}
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// Queue complete if completed a loop iteration or the animation.
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var complete = false;
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bool complete = false;
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if (entry.loop)
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complete = duration == 0 || (trackLastWrapped > entry.trackTime % duration);
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else
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@ -6866,7 +6866,17 @@ var spine;
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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}
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var skeleton_2 = slot.bone.skeleton;
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var skeletonColor = skeleton_2.color;
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var slotColor = slot.color;
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var attachmentColor = attachment.color;
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var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
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var color = this.tempColor;
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color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
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var ctx = this.ctx;
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if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
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ctx.globalAlpha = color.a;
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}
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for (var j = 0; j < triangles.length; j += 3) {
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var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
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var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
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@ -6885,6 +6895,7 @@ var spine;
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}
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}
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}
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this.ctx.globalAlpha = 1;
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};
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SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) {
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var ctx = this.ctx;
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File diff suppressed because one or more lines are too long
@ -6866,7 +6866,17 @@ var spine;
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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}
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var skeleton_2 = slot.bone.skeleton;
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var skeletonColor = skeleton_2.color;
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var slotColor = slot.color;
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var attachmentColor = attachment.color;
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var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
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var color = this.tempColor;
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color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
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var ctx = this.ctx;
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if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
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ctx.globalAlpha = color.a;
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}
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for (var j = 0; j < triangles.length; j += 3) {
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var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
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var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
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@ -6885,6 +6895,7 @@ var spine;
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}
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}
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}
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this.ctx.globalAlpha = 1;
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};
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SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) {
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var ctx = this.ctx;
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File diff suppressed because one or more lines are too long
@ -146,8 +146,27 @@ module spine.canvas {
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blendMode = slotBlendMode;
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}
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let skeleton = slot.bone.skeleton;
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let skeletonColor = skeleton.color;
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let slotColor = slot.color;
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let attachmentColor = attachment.color;
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let alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
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let color = this.tempColor;
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color.set(skeletonColor.r * slotColor.r * attachmentColor.r,
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skeletonColor.g * slotColor.g * attachmentColor.g,
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skeletonColor.b * slotColor.b * attachmentColor.b,
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alpha);
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let ctx = this.ctx;
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if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
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ctx.globalAlpha = color.a;
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// experimental tinting via compositing, doesn't work
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// ctx.globalCompositeOperation = "source-atop";
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// ctx.fillStyle = "rgba(" + (color.r * 255 | 0) + ", " + (color.g * 255 | 0) + ", " + (color.b * 255 | 0) + ", " + color.a + ")";
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// ctx.fillRect(0, 0, w, h);
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}
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for (var j = 0; j < triangles.length; j+=3) {
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let t1 = triangles[j] * 8, t2 = triangles[j+1] * 8, t3 = triangles[j+2] * 8;
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@ -169,6 +188,8 @@ module spine.canvas {
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}
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}
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}
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this.ctx.globalAlpha = 1;
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}
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// Adapted from http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
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