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https://github.com/EsotericSoftware/spine-runtimes.git
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[godot] Fixes #2670, animation tracks must be set to discrete, so we only get a single name/loop change for each key.
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@ -95,6 +95,7 @@ void SpineAnimationTrack::_bind_methods() {
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}
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SpineAnimationTrack::SpineAnimationTrack() : loop(false),
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animation_changed(false),
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track_index(-1),
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mix_duration(-1),
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hold_previous(false),
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@ -231,6 +232,9 @@ void SpineAnimationTrack::setup_animation_player() {
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reset_animation_ref->add_track(Animation::TYPE_VALUE);
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reset_animation_ref->track_set_path(1, NodePath(".:loop"));
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reset_animation_ref->track_insert_key(1, 0, false);
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reset_animation_ref->value_track_set_update_mode(0, Animation::UPDATE_DISCRETE);
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reset_animation_ref->value_track_set_update_mode(1, Animation::UPDATE_DISCRETE);
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#if VERSION_MAJOR > 3
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animation_library->add_animation(reset_animation_ref->get_name(), reset_animation_ref);
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animation_library->add_animation("-- Empty --", reset_animation_ref);
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@ -262,6 +266,9 @@ Ref<Animation> SpineAnimationTrack::create_animation(spine::Animation *animation
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animation_ref->track_set_path(1, NodePath(".:loop"));
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animation_ref->track_insert_key(1, 0, !loop);
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animation_ref->value_track_set_update_mode(0, Animation::UPDATE_DISCRETE);
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animation_ref->value_track_set_update_mode(1, Animation::UPDATE_DISCRETE);
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return animation_ref;
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}
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@ -416,7 +423,8 @@ void SpineAnimationTrack::update_animation_state(const Variant &variant_sprite)
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if (animation_player->is_playing()) {
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auto current_entry = animation_state->getCurrent(track_index);
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bool should_set_mix = mix_duration >= 0;
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bool should_set_animation = !current_entry || (animation_name != current_entry->getAnimation()->getName().buffer() || current_entry->getLoop() != loop);
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bool should_set_animation = !current_entry || (animation_name != current_entry->getAnimation()->getName().buffer() || current_entry->getLoop() != loop) || animation_changed;
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animation_changed = false;
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if (should_set_animation) {
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if (!EMPTY(animation_name)) {
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@ -446,7 +454,9 @@ void SpineAnimationTrack::update_animation_state(const Variant &variant_sprite)
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}
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void SpineAnimationTrack::set_animation_name(const String &_animation_name) {
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if (debug) print_line(String("Animation name changed"));
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animation_name = _animation_name;
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animation_changed = true;
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}
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String SpineAnimationTrack::get_animation_name() {
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@ -454,6 +464,7 @@ String SpineAnimationTrack::get_animation_name() {
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}
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void SpineAnimationTrack::set_loop(bool _loop) {
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animation_changed = true;
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loop = _loop;
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}
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@ -39,9 +39,11 @@ class SpineAnimationTrack : public Node {
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protected:
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// These are not exposed in the inspector, see SpineAnimationTrackInspectorPlugin.
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// Instead, they are are keyed by the animations created in setup_animation_player
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// and primarily used for animation player editor support like scrubbing.
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// and primarily used for animation player editor support like scrubbing and playing
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// back the .
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String animation_name;
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bool loop;
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bool animation_changed;
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// These can be set by the user.
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int track_index;
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